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#11
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ITT people cry about the server not being classic and then cry to have non classic things added in.
make up your fucking minds. | ||
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#12
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Quote:
The devs and others have taken a "classic or gtfo" approach. We were told yellow text isn't classic so gtfo, ooc not classic gtfo, exp bonus not classic gtfo. But yet there are countless things about this server that aren't classic. We are arguing for things to improve this server but told they're not classic while the server is completely not classic, that's the point. People aren't here for a 100% classic experience. We don't want all the same fucking broken quests, staring at the spell book, the terrible UI, etc., that were part of classic. Not every single thing that was changed over the history of EQ was bad. Hybrid EXP penalties were a terrible idea, then, and are still today. To keep them in because of "classic" is retarded. When players think back to classic they want to relive the smaller world, where classes depended on each other, where mobs were contested, and where mudflation hadn't gotten out of hand. We're not signing up to this server because omg 40% hybrid exp that was some badass shit can't wait to relive that. There have been plenty of great improvements to EQ over the history of the game that would have no impact on us enjoying the classic experience. The guild function implemented is one of them, global ooc/channels would be another. Shared bank being another. These are things that simply make the game more accessible. No one, at least I'm not, is asking for mercs, translocaters, instances, etc. It just seems funny when we're told some of these things impact the "classic" experience when the list of things not classic about this server would take a twenty page post. -Paw -Paineel -Resists -UI -Fear Armor -Alchemy -Posion making -New boat version used -transporting zone lines -mana # visible -endurance -NPC mob speed -pvp xp loss -res timers -erudite sks -ice comet -damage bonus -the way AC works -mage bolts it really goes on and on but I'm losing patience, take care, rant off.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#13
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Quote:
From the front page: Project 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ Once again, starting with the original 3 continents and a max level of 50, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be. -- They patched in bonus xp, etc... | |||
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#15
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I WANT MY SPELLBOOK TAKING UP MY WHOLE SCREEN AND NECESSARY TO BE OPEN TO MED PLZ
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#16
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Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#17
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exp bonus and global ooc keep this clasic already!
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#18
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A lot of the Heartbrand mentioned are actually working as intended here. Most of them are just things the devs want to fix but can't at the moment. The point is they would fix them if they could, so something being blatantly unclassic is a valid reason for not implementing it. Saying, "well if you want this server to be so classic, why not change paw to its original state?!", for example, is dumb because the devs don't have enough information on the original zone.
Just to go through your list: -Paw: they would fix it if they could. It's also "eventually classic" (implemented shortly after launch/some time in the original trilogy) so it's not a big deal. -Paineel: they would fix it if they could. This requires knowledge of how the erudite necro GM's/evil cleric GM's were prior to Paineel being opened (where they spawned, what their names were, dialogue, etc., etc.). Much more information is available about Paineel which is also "eventually classic", so there's less work involved in just starting with Paineel open. -Resists: PvP resists? Null said he was working on it. PvE resists? Mostly working as intended. Bug report anything you find isn't working right, with logs and evidence. -UI: They would fix it if they could (seriously, they would - Nilbog has said this many times) -Fear Armor: I'm assuming they would also fix this if they could, but it would require a patch. It's also "eventually classic". Also it took a while for people to bug report it so this is kind of the playerbase's fault. -Alchemy: What's wrong with alchemy? Seems like something they would fix if they had enough evidence. -Posion making: What's wrong with poison making? Seems like something they would fix if they had enough evidence. -New boat version used: Client restrictions require them to use the new boat model. -transporting zone lines: What does this even mean? Are you referring to the Soltemple zoneline? I think this requires a patch before it's fixed. -mana # visible: I think you mean "%", but this is related to the UI issue mentioned above. -endurance: They tried to fix this before and after kunark launched on blue, but it was always too buggy. It's on their "to-do" list, just probably not a huge priority. If it were working, this would be the only emu server to have it working correctly. -NPC mob speed: This is also accurate I think. Some people have a bug that causes them to move slower, but for most players mob run speed is correct relative to player run speed (in other words, you can strafe/sow away and never get caught, with 99% of mobs in the game, unless you have the aforementioned bug). -pvp xp loss: this is the first thing in your list that is purposely not classic. -res timers: This used to be 2 hours in classic, but was bumped to 3 in kunark. It's "eventually classic" so it's probably not a priority for the devs to fix it. It's also never been bug reported so again, you can't fault them for that. (It actually used to be 7 days on blue99 so what we have now is much closer to classic than before. Both servers are a work in progress. Stop complaining and act like an adult) -erudite sks: See "paineel" above. -ice comet: Ice comet is classic but you needed a piece from vox for the first few months. After that it was changed to what we have now. I would honestly prefer if every wizard had a chance at getting it early on and not just people in raiding guilds, especially if it's going to be changed anyway, but I'll let you have this one since it's technically not accurate for where we are in the timeline. -damage bonus: some kind of damage bonus existed early on (I believe there are logs with mosscovered twig proving this), it might not be totally accurate here, but that requires more research. -the way AC works: requires more research, although AC is way better here than on any other emu server. -mage bolts: they'd fix it if they could. You should probably stop exploiting this if you feel it's so bad for the server.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#19
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"A lot of the things* Heartbrand mentioned", can't edit in RnF etc.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#20
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