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#131
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Agreed, xp needs to be increased. Atleast to the 30's, Give people an easy way to 35 and they will finish off the last 15 levels.
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#132
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#133
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The exp rate is very slow, but my only issue with this server so far is that it seems to be mostly US players. I play on Euro times during the day and everywhere is dead. I do /who unrest all, and /who crushbone all, etc.. and it's always 0 players or maybe 1 or 2. The other day I played for 8 hours straight, and my LFG tool was on the whole time and it was like a ghost town all the way. About 10 minutes before it was time for me to log out, I got a tell from someone making an upper guk group [You must be logged in to view images. Log in or Register.] I started doing /who to see the zones at that time, and the population was booming! I just wish I could play during those hours.
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#134
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Also, the fact that theres a chance of being corpse camped in fear also plays a huge roll. If theres a chance of losing your body when you want to play EQ, you are likely to just go do something else. Shall I go on or are you seriously thinking the barely noticeable xp death is the source?
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#135
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most people on a pvp server will remain anonymous which makes /who all useless
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#136
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Well... I guess my suggestion went unheard. Enjoy your server guys & gals... what few of you there are...
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#137
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We will.
Of course, they could change exp and add all the other nonclassic bs that the vocal minority wants, and then half the server would leave and even less people could sit around with a 50 of every class and experience a fleeting sense of accomplishment for leveling and gearing a personal army.
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#139
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Yes. I would leave, and so would many of the people I play with and am guilded with. Then many others would follow when they realize how trivial what they've worked months for has become as well as a long list of other negative ramifications for making Everquest into something it was never meant to be - easy.
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#140
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