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Old 04-15-2012, 07:31 PM
SearyxTZ SearyxTZ is offline
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Gildis that ain't gonna happen, as much as I'd like to see it. Not with this community.

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I know you aren't ungrateful, one of your few redeeming qualities is that you're optimistic and civil (despite being a VZTZer, and therefore irreparably flawed as a person). But this is the kind of hyperbole that needs to stop - you really think Secrets' VZTZ box was more playable than red?
Yeah, I do. It's not hyperbole.

VZTZ had all of those problems you mention (no anti-hack, exploits, etc), but it felt more active even with lower populations. It was never tough for me to find PvP there, and that's all I really care about anyway.

Griefers are no doubt a huge problem too, but I'm fine with playing against them. I'm used to it, but I will acknowledge that it is a problem.

What drove me off is this: logging in to a completely empty highkeep zone, with no one to talk to, and no clue of where players are actually at or PvP is happening. And then knowing I still had a good 100+ hours of solo grinding before I reached "the good part" of the server which is the 42-50 range that players are actually semi-active at. I am not that much of a soloist. I am definitely not a PvE soloist. I want PvP, and I want other players to actually interact with. That is why I enjoyed classic red TZ. You don't want to know how many hours I spent here just running around like a jackass looking for other players.

I think the 1-42 absolutely has to be looked at and adjusted, at least until the population picks up enough to actually support some semblance of low or mid levels. If the mantra here is that everything needs to be classic, then I'd challenge anyone to play through that and tell me that it's classic.

These are the changes I think would help:

1.) Exp curve dumped further into 40-50 (less into 1-40), or just accelerated more

2.) Global channels (auction and OOC) for as long as the population is under a certain mark

3.) Resists made classic (snare/root in particular) instead of custom

4.) Staff with actual authority is somewhat active on the forum.

5.) PvP broadcasts


And if griefing is that much of an issue, then don't softball ban players. Permaban the account and start making examples out of people. You have to be hard if you're going to attempt to police a red server community that is closest in nature to Sullon Zek.
  #2  
Old 04-16-2012, 03:48 AM
Gildis Gildis is offline
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Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
Gildis that ain't gonna happen, as much as I'd like to see it. Not with this community.
From talking to people in game I get the impression that the majority of players would like this server to work. The problem is there are still more griefers than the playerbase can support. I think if the leadership of the main guilds would take a stance against griefing it would go a long way. One doesn't need to get rid of every griefer, they just need to be marginalized by the community. The majority of active players need to be of the mindset that griefing is not okay. New players need to know that if they run into the occasional griefer, it can happen but it isn't server practice.

As long as new people feel that griefing is common practice then they won't stay regardless of how good the pvp rules are or how fast the xp is.

And yeah, the staff should ban people who openly admit that they play to grief. Then again it's not like the playerbase is shunning these guys in game either. I think the playerbase needs to police itself first. This is not a problem that requires staff intervention.
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