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  #71  
Old 04-16-2012, 12:12 AM
kazroth kazroth is offline
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Great post, Gildis - sums up what all the trolls don't want to admit, and what the rest of us already knew.

See you on red!
  #72  
Old 04-16-2012, 02:27 AM
Man_That_Guy_Ames_Is_Cool Man_That_Guy_Ames_Is_Cool is offline
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Would be cool if you could check in with us Big Rogean and quell some of the many questions and stances outlined in this thread and its responses. A quick two minute post would do us some good with knowing what is actually going on with the server.

Thanks brew
  #73  
Old 04-16-2012, 02:29 AM
Dullah Dullah is offline
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Quote:
Originally Posted by Gildis [You must be logged in to view images. Log in or Register.]
First of all, I played on Tallon Zek for 8 years. For about a year I did nothing but PvP night after night. Later on I was guildleader of one of the main guilds on the server. After the Zek servers merged I was an officer in the top guild. So I know what live was like.

Let’s be clear about it. The griefing on the Red99 server is worse than it was on the classic pvp servers. Back on Tallon Zek, the majority of people played by a code of conduct summarized in Myndpyre’s pvp 101 rules. We all knew what bind rushing was and we all knew what corpse camping was, but it was the exception. On here, griefing is common practice.

That being said, I like this server. There’s nothing about the technology or the ruleset that needs to change. The problem is that there are proportionally too many players that play to grief and it’s driving people off. Now I don’t mean to suggest that there is a “right” or a “wrong” way of playing pvp. Different people have different ideas about it. But one reaps what one sows. A community of griefers will inherit an empty server because only the griefers at the very top of the food chain will stay. There is nothing the staff can do about it. One can’t police a community where the majority of the people in it don’t want to play nice. Such a society doesn’t function.

Now personally I don’t mind a near empty server and I don’t mind the griefer mentality. I’m a soloer by nature and I'm good at survival. But if the problem with the server is that people can’t find groups? Global ooc, faster xp, none of that will make any difference if the mentality of the first generation is to grief everyone else off the server.

Cutting to the chase. The only way this server will get more people if the majority of the players play by a code of honor like Myndpyre’s pvp 101 rules. Basically it means kill whomever you like but if you die you loot & scoot and if you win you let the other guy loot & scoot. It’s still very much pvp, but without the griefing.

This server will be viable when the majority of the people who play on it wants it to be viable. In the absence of a majority of sensible players, there is nothing that the staff can do.
Good post.

People should reread or sticky stuff like this. Also see:
http://www.project1999.org/forums/sh...3&postcount=59
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  #74  
Old 04-16-2012, 02:33 AM
Man_That_Guy_Ames_Is_Cool Man_That_Guy_Ames_Is_Cool is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Good post.

People should reread or sticky stuff like this. Also see:
http://www.project1999.org/forums/sh...3&postcount=59
Btw I would not worry about global OOC either if I had 40% of the server in my guild already.
  #75  
Old 04-16-2012, 02:47 AM
Beastro Beastro is offline
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Quote:
The problem is that there are proportionally too many players that play to grief and it’s driving people off.
There were always more sheep than wolves on Live PvP servers, all of them. Here it's nothing but wolves and the few sheep who do join get driving off because they're over farmed.

What you have here is essentially the distilled scum who played Everquest. It is why every PvP emu server has crumbled, and as sad as it is, VZTZ was the most successful of them all.

Right now the only way I could see a sucessful PvP server happening would be to ninja P99 into one and whip up some magical spell that would keep the amount of dye in the wool red players at only a tiny fraction of the server pop with their play time restricted and thus their ability to poop sock and become the dominant guild on the server.
  #76  
Old 04-16-2012, 03:48 AM
Gildis Gildis is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
Gildis that ain't gonna happen, as much as I'd like to see it. Not with this community.
From talking to people in game I get the impression that the majority of players would like this server to work. The problem is there are still more griefers than the playerbase can support. I think if the leadership of the main guilds would take a stance against griefing it would go a long way. One doesn't need to get rid of every griefer, they just need to be marginalized by the community. The majority of active players need to be of the mindset that griefing is not okay. New players need to know that if they run into the occasional griefer, it can happen but it isn't server practice.

As long as new people feel that griefing is common practice then they won't stay regardless of how good the pvp rules are or how fast the xp is.

And yeah, the staff should ban people who openly admit that they play to grief. Then again it's not like the playerbase is shunning these guys in game either. I think the playerbase needs to police itself first. This is not a problem that requires staff intervention.
  #77  
Old 04-16-2012, 05:06 PM
STRAY STRAY is offline
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Since when would you die 8+ times in 3 hours of PvP? Quit bind rushing and learn to LnS much???

That or get your corpse later if they aren't allowing LnS.
  #78  
Old 04-16-2012, 05:12 PM
Rydar Rydar is offline
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With holo fast being "griefed" off the server after their failed attempt at "winning" the box, the server has a chance to heal and recover because most of the servers griefers were all in holo.

Hopefully now the server community will become more like it was in 1999 rallos with that trash gone that was doing nothing but playing to grief new players off the server (see Slathar/Donkee, etc spending 99 percent of their playtime in Oasis training random noob groups with specters).
  #79  
Old 04-16-2012, 05:22 PM
Vohl Vohl is offline
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Quote:
Originally Posted by Rydar [You must be logged in to view images. Log in or Register.]
With holo fast being "griefed" off the server after their failed attempt at "winning" the box, the server has a chance to heal and recover because most of the servers griefers were all in holo.
Holo is a mixed group. Some members are decent enough, and some are utter tools. They are not the majority of the bad actors on the server, though.
  #80  
Old 04-16-2012, 05:27 PM
jdklaw jdklaw is offline
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Quote:
Originally Posted by Rallyd [You must be logged in to view images. Log in or Register.]
Ask yourself what age you think the average person who believes griefing is EQ, or that whines on the forums about exp rate or exp loss or any other bullshit excuse to not log on and get their asses owned was when they played eq back in 99-02? I would put money on the fact that at the average age of said person is 12 at the most.

12 year olds remember cheerios and getting suspended in 6th grade. I guarantee anything they think they remember about EQ isn't even close to accurate. They come to this server to try and roll back the clock to a more innocent time 12 years ago when they still wet their beds and would wake at 2 in the morning when parents were sleeping to log onto everquest and try to kill someone lower level than them.

Sirken-Amelinda-Nilbog-Rogean - keep up the good work, those of us who play on the servers and aren't forum warriors all day long love what you do, and it's working great.


Quote:
Originally Posted by Tassador [You must be logged in to view images. Log in or Register.]
I got to give mad props to Rogean and the staff for letting me take it back to the old school for a minute. I never played any other box and most likely will never play one after this, but you all are tools for whining so much. Just EQ move on already.

~RED994LYFE

Quote:
Originally Posted by Gildis [You must be logged in to view images. Log in or Register.]
First of all, I played on Tallon Zek for 8 years. For about a year I did nothing but PvP night after night. Later on I was guildleader of one of the main guilds on the server. After the Zek servers merged I was an officer in the top guild. So I know what live was like.

Let’s be clear about it. The griefing on the Red99 server is worse than it was on the classic pvp servers. Back on Tallon Zek, the majority of people played by a code of conduct summarized in Myndpyre’s pvp 101 rules. We all knew what bind rushing was and we all knew what corpse camping was, but it was the exception. On here, griefing is common practice.

That being said, I like this server. There’s nothing about the technology or the ruleset that needs to change. The problem is that there are proportionally too many players that play to grief and it’s driving people off. Now I don’t mean to suggest that there is a “right” or a “wrong” way of playing pvp. Different people have different ideas about it. But one reaps what one sows. A community of griefers will inherit an empty server because only the griefers at the very top of the food chain will stay. There is nothing the staff can do about it. One can’t police a community where the majority of the people in it don’t want to play nice. Such a society doesn’t function.

Now personally I don’t mind a near empty server and I don’t mind the griefer mentality. I’m a soloer by nature and I'm good at survival. But if the problem with the server is that people can’t find groups? Global ooc, faster xp, none of that will make any difference if the mentality of the first generation is to grief everyone else off the server.

Cutting to the chase. The only way this server will get more people if the majority of the players play by a code of honor like Myndpyre’s pvp 101 rules. Basically it means kill whomever you like but if you die you loot & scoot and if you win you let the other guy loot & scoot. It’s still very much pvp, but without the griefing.

This server will be viable when the majority of the people who play on it wants it to be viable. In the absence of a majority of sensible players, there is nothing that the staff can do.
These should be reread
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