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#51
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![]() give me no exp loss so i can stop doing pve, give me 1 item loot so i can farm low lvl items
make up your mind, they already said they like exp loss because it encourages lvl 50s to continue grouping for things | ||
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#52
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![]() Can someone please give me a good argument against being allowed to bind in raid zones? If you respawn oom why would you need to disable binding in raid zones, when only casters can bind in raid zones?
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#53
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![]() Quote:
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If i wanna camp an item for 10 hours, fine. But if i get bored, the option to drop everything and just pvp for hours, for days, is always there. Also, Rogean said "It is currently serving multiple purposes of providing atleast something to deter people from bind rushing / kamikazing against odds, as well as giving people a reason to continue EXP Groups at 50. Toss out opinions though." The fix on Rallos was respawn on death with low health no mana. It might be not a deterrent to bind rushing (i prefer to call it pvping) but it inflicts a window of time to the losing side until they can try it again. I dont see any point in adding more dis-incentive to pvp through xp loss, which only encourages zerging (more than usual, because numbers will always matter), griefing, etc... Why the hell would people want to continue exp groups at 50? Seriously Rogean, level 2 characters to 50, even with the xp bonus, then tell me if you want a reason to keep grinding. Kunark will be far enough PVE grind to do when the time comes. Let people get a breather from grinding when they hit 50... that xp pvp loss thing only serves 2 types of players: The PVE zergers, and the griefers. Check out the population left on the server if it fits the profile, minus the griefers leaving cuz theres not alot of people to grief anymore. I agree with everything quoted in the OP for changes, and would maybe add yellow text without showing the location of the kill and would certainly give big thoughts to adding item loot, with probably a starting no drop set patched through a recurring event like Halloween 2001. | ||||
Last edited by Tradesonred; 04-20-2012 at 04:22 PM..
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#54
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![]() Kunark before other fixes will be the nail in the coffin
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#55
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![]() Lamort's 50 deaths in plane of fear starting CT DT cycle was pretty awesome!
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#56
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![]() realeasing kunark will only decrease pvp and amplify the sense of how barrren the world is - spreading the 85 ppl onto a whole huge new continent. Now at first grinding in empty zones and camping that items with absolutely no copetition was kinda cool but then it was just BORING
idk bout u guys but this is no longer an mmo because there is no massive multiplayer playerbase.... therefore it SHOULD be thought of as FPS and the following should be implemented: YT - PLZ 10000000% xp increase. | ||
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#58
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![]() exp loss on pvp a problem lol
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#59
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![]() Quote:
Could you break it down in 5 parts or so though, just to decomplex it a bit? | |||
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#60
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![]() Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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