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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content?
Yes 75 42.13%
No 103 57.87%
Voters: 178. You may not vote on this poll

 
 
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  #11  
Old 05-08-2012, 12:53 PM
fadetree fadetree is offline
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Join Date: Mar 2012
Posts: 1,958
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Well, since Nilbog asked, here's a suggestion ( from an earlier thread )

You know, I spent some time on one of the TLP Servers. They 'solve' this problem by enforcing a rotation. Your guild has to reach some qualifying level, ie., killing mob x, to qualify for the rotation. Then each guild is assigned a kill window on certain mobs on a certain range of time. If you kill your mob in the kill window ( within 7 hours of spawn, for example ) great. If not, its FFA. Offending guilds lose their rotation spots to the guild they KS'd.

Plenty of problems there too, but it seemed to work better than not having it. I don't know if the server admins here are willing to put up with the hassles though, but maybe...just MAYBE...if we all try really hard...maybe we could set it up and run it ourselves. Sort of a more formal version of what TMO is doing for the endangered list.

We could have a couple of 'tiers' :
1. Noob tier - low qualifier, ie., you have to actually have a guild and have killed (something larger than a gras snake), vox and naggy and the like on the list.
2. Midrange - qualifier : killed all noob tier targets. Kunark dragons, some epic fights maybe, etc.
3. Pro - qualifier : killed all midrange targets. Vp dragons, etc.
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