Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content?
Yes 75 42.13%
No 103 57.87%
Voters: 178. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-08-2012, 02:41 PM
mwatt mwatt is offline
Fire Giant


Join Date: Dec 2010
Posts: 569
Default

I'm very pleased that Nilbog is interested in listening to input on this. He certainly doesn't have to, so first of all, thanks to Nilbog.

As to the actual matter of suggestions, only three make sense to me, when one takes into account the preservation of classic play mechanics and conservation of development time.

Winning idea number 1: Increase spawn frequency by a large amount. This is at heart, a supply and demand problem. People will say that TMO will just get more Dragons this way, which is true. But eventually they will be equipped faster and less interested in camping what they don't really need, if targets respawn frequently. When you factor in idea number 2 below (elimination of windows) we may find that other guilds will score more frequently anyway.

Winning idea number 2: Do away with known spawn times plus variance, i.e. get rid of the idea of a "window". Nothing is less fun than sitting in a zone waiting hours for a mob to pop, or alternatively having to constrain play so that your character can be almost instantly to the spawn point. Simply spawn these Dragons at random times, but there should be a minimum respawn time of say an hour and the randomized frequency should be high enough so that the delay is never longer than say, a week or so (but this limit should not be publicly known and perhaps should vary too).

Winning idea number 3: Get Velious out ASAP.

I don't expect that any of these ideas will FIX the problem. They will just lessen it. It might be the best we can do if we want to respect classic mechanics (i.e., not tokens, no instancing, no max dragons killed per guild in one week, etc.) and also not require any significant development effort other than what it takes to get Velious out.
__________________
~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
Last edited by mwatt; 05-08-2012 at 02:43 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:55 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.