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| View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content? | |||
| Yes |
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75 | 42.13% |
| No |
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103 | 57.87% |
| Voters: 178. You may not vote on this poll | |||
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#112
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I'm very pleased that Nilbog is interested in listening to input on this. He certainly doesn't have to, so first of all, thanks to Nilbog.
As to the actual matter of suggestions, only three make sense to me, when one takes into account the preservation of classic play mechanics and conservation of development time. Winning idea number 1: Increase spawn frequency by a large amount. This is at heart, a supply and demand problem. People will say that TMO will just get more Dragons this way, which is true. But eventually they will be equipped faster and less interested in camping what they don't really need, if targets respawn frequently. When you factor in idea number 2 below (elimination of windows) we may find that other guilds will score more frequently anyway. Winning idea number 2: Do away with known spawn times plus variance, i.e. get rid of the idea of a "window". Nothing is less fun than sitting in a zone waiting hours for a mob to pop, or alternatively having to constrain play so that your character can be almost instantly to the spawn point. Simply spawn these Dragons at random times, but there should be a minimum respawn time of say an hour and the randomized frequency should be high enough so that the delay is never longer than say, a week or so (but this limit should not be publicly known and perhaps should vary too). Winning idea number 3: Get Velious out ASAP. I don't expect that any of these ideas will FIX the problem. They will just lessen it. It might be the best we can do if we want to respect classic mechanics (i.e., not tokens, no instancing, no max dragons killed per guild in one week, etc.) and also not require any significant development effort other than what it takes to get Velious out.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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Last edited by mwatt; 05-08-2012 at 02:43 PM..
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#113
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Idea 1 above is probably along the right lines imo. I think the only downside is it lets people get equipped 'too fast', ie., burn through timesinks and content too fast ( from the original developers perspective ). In this day and age, it might be the way to go though.
Maybe set old world and kunark to this mode, but leave velious at current spawn rates for a while after open.
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The Ancient Ranger
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Last edited by fadetree; 05-08-2012 at 02:48 PM..
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#114
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Yep and it is actually classic, back in the days servers crashed a lot with full respawn each time = faster respawn.
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#115
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Quote:
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#117
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Alarti, do not bring VP tactics into this debate, you and I both know its a separate zone even more unruly than standard. VP has the server rules TMO wants to play with, using it as a counter-point only harms your own argument.
The other part TMO loves to downplay in VP is the initial opening, which was a GM-enforced rotation. TMO got 3 dragons, IB/TR got 3 dragons. You also all had time to pal around, checking it out, setting up tracker bots, CotH bots, playing with positioning and pulling while not under duress from another guild. Any other guild walking into VP since then (the only example being VD), has been heavily contested by TMO's train team. As far as IB's treatment of you, you guys fought tooth and nail against it, I doubt I even know all the underhanded in-game tactics. But I don't remember seeing TMO's RL pictures in server chat, TMO's guild message boards strewn across Server Chat. Disregarding any in-game shenanigans that IB probably did, TMO went lower, taking the animosity way past the game. If TMO wants to do whatever it can get away with in the name of "competition" in-game, fine. But your outright lack of respect even out of the game has shown the jaded state your competition with IB/TR left you in. No other guild desires to pay that price. You've paid it, you've earned it. Enjoy it, -ALL- of it.
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#118
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You mean me responding due to your guild member bluring our rightful dragon, or trains us at vs those two weeks? VP was fair game to dish it out. The trains, exploiting pathing, using FD mechanics for FTE rights when your guild only had 2 people in the zone is what made VD quit. It had nothing to due with racing to a target. It was your guilds actions and breaking server rules and no action from the staff in reaction to this was the issue.
Make the variance windows smaller and do an average of 1 or 2 random respawns of all bosses a week at the same time like if sony just did a random patch. Make it so it won't happen untill all bosses are dead. Also strict policy for the actions above. Nothing has happened for this stuff since before kunark and the lack of staff involvement to deal the punishments out has caused the issue. I don't care about pictures, guildchat,message boards. Stick with the issues the server has seen or been through. That stuff has nothing to do with raid npcs,and I would even say guild spies are real tactics to use and don't fault anyone for using them. | ||
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Last edited by Rais; 05-08-2012 at 03:30 PM..
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#119
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Yes, random repops. That will totally get kills for guilds who are already unwilling to track spawns with known spawn timers, and who can't snag a single kill when every mob in the game is up.
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#120
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No, but it'll bore you out faster.
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