#181
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__________________
[50 Warrior] Rumzuck Umbatsch (Ogre) <Remedy> [34 Druid] Vito Corleone (Wood Elf) <Europa> [35 Necromancer] Torak (Dark Elf) <Europa> [13 Shadow Knight] Rumzerg (Dark Elf) <Europa> EQEmuLauncher Have your files up to date, switch between servers nice and easy, and more! http://moestaverne.com/ | |||
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#182
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Entertain me though if you wish. You're welcome to /tell me in game as well. [You must be logged in to view images. Log in or Register.] | |||
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#183
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I think OP is really concerned about player level vs mob level.
Monster levels translate to higher player levels as player level increases. So while at player level 1, level 1 mobs may be the norm for killing, by player level 5, level 5 mobs will be harder by comparison. This follows all the way to 50. Do you ever see lvl 50 melees soloing level 50 mobs? Level 40 mobs? Not sure on the exact translation but a lvl 12 shouldn't down a level 5 mob super easily. | ||
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#184
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ruin-
I'm a tank. I taunt mobs off the important people. In this case, you're the mob and haynar is my cleric. I'd much rather you annoy me than him.
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
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#185
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honestly i love how the OP is nowhere to be found after Haynar spawned.
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#187
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The devs can only work with what they have. The burden of proof is NOT on the people who say it is working as intended. The burden of proof is on the people who say something is broken. To fix a bug one must know EXACTLY what is wrong and how to replicate it if possible. | |||
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#188
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^^^ This, or at least know how to replicate it in order to find exactly what is wrong. ...is how I pad my post count [You must be logged in to view images. Log in or Register.] | |||
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#189
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Hit/Miss Result = (PlayerOffenseSkill+PlayerWeaponSkill / 2 vs CreatureDefenseSkill = HitBonus, ClassBaseHitRate+/-Hitbonus vs Random100 = Hit or Miss) The beauty of this solution is that it uses the players skill in the weapon theyre attacking with against the mob's defense skill to give a sliding boost to hit. As the players skill and level increases, they are more likely to hit a target that is lower level, just on the virtue of that creature having a lower defense skill compared to their attack skill, thus giving them a bonus to hit, rather than soley relying on a straight weapon skill check. Also, because of the way the formula scales, the end result can still be parsed out at 50 and be accurate at level 1 as well. Im sure you can also see where a character using a weapon they are not skilled in is going to have a REALLY hard time hitting something even as soon as level 5, if they dont start training it up, just as it was in live. If the parsing dictates a 35% miss rate for an even level mob at whatever level, so be it. If the HitBonus, is applied at .5% per point, there are still no "Assured" hits until your about 18 levels above the target your attacking. Same thing goes in the manner of a negative amount for attacking a higher level mob, or an even level mob when your skill is lower than their defense.. They get a bonus to not be hit. Sure, I can come up with a formula, perhaps its what you already have, again, I dont know. You asked for a suggested fix however, and thats the best thought I have that will apply evenly across the levels.. | |||
Last edited by Morndenkainen; 05-23-2010 at 04:40 AM..
Reason: elaborated on HitBonus
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#190
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As far as real proof goes, I dont think there is any. I wish there was, but I for one, have not found it and I've spent a few hours checking around. Yeah, there's data out there for lev 50 stuff, but not for any of the lower levels. Hate to say it, but it seems the guys who did the parsing were already end game when they got it into their heads to do it and never bothered to get records from the lower levels. I've said it before and I'll say it again, a 35% miss rate seems rather high when attacking something a good 7 levels lower. Even if they instituted my hit formula and used the ratio of .5% for the HitBonus, there would still be about a 17% miss rate on the lower level mob due to skill disparity. Ahh well.. Even if nothing gets done, atleast I can say I tried. | |||
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