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  #21  
Old 05-26-2010, 04:42 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by mgellan [You must be logged in to view images. Log in or Register.]
I think that was an operating assumption that the solution better require no changes to the quest files at all, or it's dead in the water [You must be logged in to view images. Log in or Register.]

Regards,
Mg
While I would normally agree with you. Assumptions when dealing with any internet community will make an ass out of you and mption in like no time flat. Better to make it clear and remove all doubt lol!
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  #22  
Old 05-26-2010, 07:23 PM
Senadin Senadin is offline
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Quote:
Originally Posted by Zithax [You must be logged in to view images. Log in or Register.]
I think as a solution we should make all quest items droppable so they can be sold. LET IT BE DONE.
I think as a solution we should make all quest items droppable so they can be FARMED. LET IT BE DONE

Fixed....
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  #23  
Old 05-26-2010, 10:11 PM
kai4785 kai4785 is offline
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I think MQ was a flaw in the way the game was originally designed. MQ goes down as "cheating" in my book. I thought that then, I think it now. I like the way the quest system works, programmatically as well as logically.
  #24  
Old 05-26-2010, 11:28 PM
Urizen Urizen is offline
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Logically, if a man asks you for something...and a man other than you that wants you to have that something, has the something that the man asking for that something wants. The two of you(yourself and the man that has the something that the man that wants something wants) should be able to combine forces and give the man that wants something what he wants...logically.


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  #25  
Old 05-27-2010, 06:30 AM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Urizen [You must be logged in to view images. Log in or Register.]
Logically, if a man asks you for something...and a man other than you that wants you to have that something, has the something that the man asking for that something wants. The two of you(yourself and the man that has the something that the man that wants something wants) should be able to combine forces and give the man that wants something what he wants...logically.


=P
Which logically conflicts with the "NO TRADE" tag on the item you end up trying to MQ, i.e. "NO TRADE THIS ITEM FOR $$$$ FOR MQ!!1" MQ was just an exploit to get around the "NO TRADE" tag that for some reason they never fixed, thus giving us such awesome things like "Hey, I already got my jboots, but no you can't have this camp. Instead, I'll MQ this ring with you for 5K plat."
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  #26  
Old 05-27-2010, 08:05 AM
Bruman Bruman is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Which logically conflicts with the "NO TRADE" tag on the item you end up trying to MQ, i.e. "NO TRADE THIS ITEM FOR $$$$ FOR MQ!!1" MQ was just an exploit to get around the "NO TRADE" tag that for some reason they never fixed, thus giving us such awesome things like "Hey, I already got my jboots, but no you can't have this camp. Instead, I'll MQ this ring with you for 5K plat."
Like everything, unfortunately there are good and bad uses of it.

Unfortunately it's tough to get a group together to help you camp a spawn for 20 hours [You must be logged in to view images. Log in or Register.]
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  #27  
Old 06-14-2010, 04:45 PM
mgellan mgellan is offline
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Quote:
Originally Posted by Bruman [You must be logged in to view images. Log in or Register.]
Like everything, unfortunately there are good and bad uses of it.

Unfortunately it's tough to get a group together to help you camp a spawn for 20 hours [You must be logged in to view images. Log in or Register.]
True - one of the good reasons for having NPCs remember what you turned in is currently if the script doesn't poop the items back out explicitly just because you didn't turn in the right items / quantity (eg Canloe for CB Belts), the item is eaten. With MQing turned on your item is in limbo for as long as is Classic, so if you turned in a belt and got nothing, turning in a second belt would complete the script.

Now, what is Classic? One description I found on the old rpgexpert site is as follows:
Multi-questing is when one person hands in some items for the quest, and the next person hands in the rest of the items and gets the reward. Not all quests can be done this way!

A hypothetical multi-quest situation:

Let’s say your best friend Xazrn has a NO DROP dagger for a quest. You have a NO DROP napkin (or something, bare with me). For the quest to be completed, both have to be handed in at the same time, but neither of you have both items, and you can’t trade them with each other because they’re NO DROP. The solution is multi-quest! Since Sladithar is such a nice guy he wants you to have the quest reward. So first Sladithar hands his dagger to the Quest NPC but he DOESN’T click ‘trade’ yet. You hand your napkin to the Quest NPC and also DO NOT click ‘trade’. So both of you have a trade window up with the Quest NPC. Sladithar asks you if you’re ready. You say yes. He clicks ‘trade’. You wait about 2 to 4 seconds, and you click ‘trade’. And that’s it! You’re awarded the quest reward!
This seems to infer that there's a very short window, yet I seem to remember on either the Totemic or Crafted armor quests I messed up a turnin and had to run off and do something (different Dufrenite flavour?), and returned sweating bullets with the right item and got my reward... this seems to be confirmed by this post. Thoughts?

Regards,
Mg

PS Been digging into relearning Perl before attempting the code for this, been a long time [You must be logged in to view images. Log in or Register.]
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  #28  
Old 06-14-2010, 04:47 PM
Reiker Reiker is offline
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There was no time window, an NPC stored what items he was given until the server came down. For example if there was a quest to receive 1 gold for turning in 3 fire beetle eyes and someone gave the NPC 4, the next person to give him 2 would receive the 1 gold.
  #29  
Old 06-14-2010, 04:48 PM
Reiker Reiker is offline
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Also, nice thread necro.

Pretty non-issue due to EQEmu coding etc etc.
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