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  #51  
Old 06-23-2012, 04:43 PM
Danyelle Danyelle is offline
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Also if you're worried about the newb trash toon thing on the FTE shout:

Code:
sub EVENT_AGGRO{
	if($ulevel > 44){
		quest::shout("$name has engaged.");
	}
}
  #52  
Old 06-23-2012, 04:44 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Stealin Dragons [You must be logged in to view images. Log in or Register.]
should change the variance to 2hrs put all raid targets on a 7day timer and then do bi weekly repops.

This way, you'll have all mobs spawned, they will all be killed within a few hours of each other, which means that a week from then they will all spawn in a block of a few hours.

Now if a guild chooses to poopsock a mob prior to windows, they take a risk of it spawning late and losing other targets. Even if a guild can poopsock and mobilize for other targets, they are still limiting what they could do normally. It would also allow other guilds to sit for a few hours and pick up raid targets as well if nothing else, giving them targets that they normally wouldn't be able to get.

With a bi weekly repop the targets wouldn't get too far apart in windows as well, keeping things close. This would also free up huge tracking hours that raid guilds put in that causes burn out and allow them to actually play alts and help the server they play on.
this is the last time i brought it up, time before that was a day or so before i posted when i mentioned it in IRC during a discussion about it. I had also mentioned it in IRC a few days before that discussion. Everytime it's either ignored, kills the discussion or, by some divine hand, is somehow just not seen.
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Last edited by Autotune; 06-23-2012 at 04:47 PM..
  #53  
Old 06-23-2012, 08:58 PM
Asedo Asedo is offline
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Here is the problem on the server. You have one guild that is willing to do whatever it takes to get a dragon killed. The other 90% of the server feel that RL is more important then pixels. We have lots and lots of people that would love to see end game pixels. I can pretty much say that most of the server would love a rotation but without TMO leadership talking to the other guilds it will never happen. Cause without all guilds agreeing to some type of rotation. The one guild will through it all off. Another thing to think of is the more guilds fight over pixels the less work gets done on velious and the longer it takes. Cause really TMO needs nothing and is just killin the mobs to cock block all the other guilds. Lets just enjoy the population boost and the week left til everything goes back to normal with a population back down to about 150. So til TMO decides to play nice the server will suffer. Changing spawn times and all that type of junk will solve nothing. Respawning raid mobs all bi or tri weekly will all be killed by tmo and would ruin the marketplace in game. So i say leaving everything as is and we just pray that TMO will decide to stop acting like a bunch of little kids about it.
  #54  
Old 06-23-2012, 09:40 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Asedo [You must be logged in to view images. Log in or Register.]
Here is the problem on the server. You have one guild that is willing to do whatever it takes to get a dragon killed. The other 90% of the server feel that RL is more important then pixels. We have lots and lots of people that would love to see end game pixels. I can pretty much say that most of the server would love a rotation but without TMO leadership talking to the other guilds it will never happen. Cause without all guilds agreeing to some type of rotation. The one guild will through it all off. Another thing to think of is the more guilds fight over pixels the less work gets done on velious and the longer it takes. Cause really TMO needs nothing and is just killin the mobs to cock block all the other guilds. Lets just enjoy the population boost and the week left til everything goes back to normal with a population back down to about 150. So til TMO decides to play nice the server will suffer. Changing spawn times and all that type of junk will solve nothing. Respawning raid mobs all bi or tri weekly will all be killed by tmo and would ruin the marketplace in game. So i say leaving everything as is and we just pray that TMO will decide to stop acting like a bunch of little kids about it.
I've read your opinion and have decided that it is actually worthless.
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  #55  
Old 06-23-2012, 09:50 PM
Joroz Joroz is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
One huge difference that I've witnessed on p99 compared to my eqlive server experience is the massive amounts of players per raiding guild.

On classic live, I'm not sure if it was the inter-guild conflicts, lack of enough loot to go around, or generally wanting to compete, but there were never guilds this large.


Why so large, raid guilds?


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pixels are only valuable on p99 if you collect them all...
  #56  
Old 06-23-2012, 10:26 PM
Xadion Xadion is offline
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as for guild size on live I was in a 2nd tier guild on veeshan while dealing with foh coe cd etc and we often had 50 to 72... 72 being the max number on the in game raid window. I have seen 100 strong fear raids in classic...

what people consider zerg vary greatly depending on what they think raids should be.
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  #57  
Old 06-24-2012, 01:33 AM
Splorf22 Splorf22 is offline
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Shiftin is being a little rude but I can see where he is coming from. We've had a ton of discussion (and more flaming, hehe) but just about everyone has come to the conclusion that simultaneous repops/server resets is the the best combination of classic and reasonable. There have been at least 10 major threads on this. I personally have been arguing for this since January. So has Giegue. It kinda feels like you have been a bit out of touch with just how sucky the raid scene has been for the past 6+ months and only started actually caring when the population dropped like a rock.
  #58  
Old 06-24-2012, 07:50 AM
Corrodith Corrodith is offline
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Quote:
Originally Posted by Flunklesnarkin [You must be logged in to view images. Log in or Register.]
competition cannot exist in a free market unless it is forced to exist.. the US government realized this over 100 years ago with monopoly busting.. I'm sure the same sort of sentiment can be applied here.. no meaningful competition can exist when there is one overly dominant player.
^^ knows nothing of economics. please don't come on here and spread your government school filth. thanks.
  #59  
Old 06-24-2012, 08:21 AM
Greeedy Greeedy is offline
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Quote:
Originally Posted by Corrodith [You must be logged in to view images. Log in or Register.]
^^ knows nothing of economics. please don't come on here and spread your government school filth. thanks.
Go read more Hayek and gtfo please.
  #60  
Old 06-24-2012, 09:19 AM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by Asedo [You must be logged in to view images. Log in or Register.]
Here is the problem on the server. You have one guild that is willing to do whatever it takes to get a dragon killed. The other 90% of the server feel that RL is more important then pixels. We have lots and lots of people that would love to see end game pixels. I can pretty much say that most of the server would love a rotation but without TMO leadership talking to the other guilds it will never happen. Cause without all guilds agreeing to some type of rotation. The one guild will through it all off. Another thing to think of is the more guilds fight over pixels the less work gets done on velious and the longer it takes. Cause really TMO needs nothing and is just killin the mobs to cock block all the other guilds. Lets just enjoy the population boost and the week left til everything goes back to normal with a population back down to about 150. So til TMO decides to play nice the server will suffer. Changing spawn times and all that type of junk will solve nothing. Respawning raid mobs all bi or tri weekly will all be killed by tmo and would ruin the marketplace in game. So i say leaving everything as is and we just pray that TMO will decide to stop acting like a bunch of little kids about it.


Yeah good post, and agree with you on many of your points. Its just unfortunate the raid scene has gotten so unbearable that people actually quit playing.
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