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Old 06-30-2012, 12:32 PM
Danyelle Danyelle is offline
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Originally Posted by Hollywood [You must be logged in to view images. Log in or Register.]
Danyelle you seem to be often very quick to play devil's advocate in a lot of discussions that claim something is wrong with the server - all the while you're the one without the 'evidence' to support your claims.

It's quite obvious to those of thus that were there in 99, 00, 01 and on and on that a mob on low health(depending on mob type..use goblin for example) would flee slower than at higher health (just like players). Yet now, they intermittently flee at slow speed, half speed, normal speed and full speed.

Additionally, their animations don't always match.
You get cases where the mob is moving slow in relation to your movements, however their huffin and puffin their legs and arms like some small old guy trying to power walk.

Now let's talk bout the amount of times a mob changes direction. The only time a mob should change direction when fleeing is if the server recognizes an immovable object in the mob's path. When the mob reaches it, it turns or adjusts it's position.

On this server, especially after the last patch, mobs turn randomly and frequently for no reason when they are low health or fleeing.

Face it, the server has errors and until people can provide evidence stating otherwise, they won't change a thing. We're both saying the same thing, but it's not unreasonable to let people post their thoughts and findings on events in the game, whether in the bug forums, petitions or general chat.

If the GMs spent as much time listening to community feedback about the bugs, as much as they sit in zones while we raid on 'raid nights' the server might actually get a bit more stable and consistent.


Out of curiosity what was the date of this 'patch' you saw that mentions a universal change in monster flee speed.
I'm fully willing to admit if the server does something wrong. You don't see me holding back when I call them out on the 4 month IP exemption queues and the horrible effects that has on the population do you? I happen to think this is a situation where they aren't really wrong. They are off a tad, and I mentioned that as well. Mobs are a bit faster here. Also as Slave said, the hit box. But I don't think it's as monumental a situation as many people make it out to be.

And I said I could not find a patch that universally changed runspeed on Live. Hence why, what you see on Live, or EQMac, today can logically be assumed to be the same as it was from release. Something of that magnitude they would have put in the patch notes.

Also, I too played in 1999. Dunno if you were insinuating I didn't lol. I too, have memories of how mobs fled from me. Having started out as a (gimp and shitty) ranger, then moved up to (glorious masterclass) mage, I saw both ends of the runspeed spectrum.

If you want, I can log on Live (I'd say EQMac but my toons there aren't appropriate level to test anything lol) and FRAPs their speed. Then we can work together sifting through patch notes on Alla etc to see if there was some sort of global speed change that would result in what I captured to be different than what was during Classic. Just let me know.
 


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