Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-15-2012, 11:12 AM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
Default Sneak and CoS Pulling (Monks/Necros/SKs)

Sneak Pulling on P99

Monk

Monk aggros mobs
Feigns Death and waits for them all to turn their backs
Performs a successful Sneak and instantly clears hate list on every mob

Necro/SK

Necro/Sk aggros mobs
Feigns Death and waits
Necro/SK Hides and instantly clears hate list on all mobs


For Monks it should not work like this. The only chance you have at clearing aggro from all mobs is if and ONLY if your Feign successfully blurs each of them. Sneak only reduces aggro range, it DOES NOT act as a mem blur if you allready have aggro.

For Necros/SKs it should not work like this either. After you have pulled a bunch of mobs and then Hide it will only drop aggro on all mobs if you successfully blurred each of them with your feign.

There is a good read here on Monkly Business and how it works. Never once is it mentioned that you can aggro a bunch of mobs and then feign and sneak to drop all aggro on the first try.

http://www.monkly-business.net/forum...ead.php?t=8889

Quote:
Autumn, what he said was sneak, then stand up from the feign and con the mob going back. If it's indiff, it memblurred. If it glares/scowls (assuming it's not an always scowls mob), it's time to hit the dirt.



I use this all the time. The sneak isn't memblurring you, the sneak is checking if you memblurred.



On lvl31- mobs (It's 32+ that don't always memblur, not 35), you can sneak and stand up as soon as they turn around to go back, saving you a little time.
Quote:
Zenthan, I really like the idea in you post but I don't think it confirms a successful Mem'blur. Much as an inviso cast on someone FD doesn't remove them from the hate list. That one ( the inviso while FD to distance agro pull ) I have played around with and has been a great long distance pull method. ie argo roamer, have someone outside agro range inviso you, get up run and then drop inviso and mob is off like a shot after you ( with old world agro, Kunark and Veli agro has the lazy arse mob factor as I call it, things that are still agro'ed on you but won't waste the energy to beat on you unless you get back into a decent range where they don't have to run as far ).

I believe in another thread here someone also said that Evade was completely clearing all damage, it should not be like this with that skill either.
Last edited by Treats; 07-01-2012 at 10:19 PM..
  #2  
Old 07-01-2012, 10:19 PM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
Default

Bump, any thoughts/info/other research on this?
  #3  
Old 07-01-2012, 11:52 PM
kanras kanras is offline
Developer


Join Date: Dec 2010
Posts: 1,225
Default

http://www.project1999.org/forums/sh...ad.php?t=26385

That's when it was added for CoS. It was extended to sneak when I optimized and enabled sneak pulling. I've done a decent amount of digging and found no time-relevant evidence that this was a valid tactic either.
  #4  
Old 07-02-2012, 01:17 PM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
Default

Read the other thread about CoS pulling, at the top there is this:

Quote:
Originally Posted by Jayko [You must be logged in to view images. Log in or Register.]
"See now theres this thing, ya all seem to think the coolest part of this is being able to invis while something is standing over you right after standing up from feign and it not getting agro...yer missing the BEST part. The invis is FASTER then that, if you time it JUST right (hitting stand and invis buttons at ALMOST the exact same time...) and said mob doesnt see invis....it will never register you stood up at all until invis breaks. you go from conning indif to conning indif so fast it thinks yer still feigned. lets say the mob is a roamer, prior to the feign death changes it would never have forgotten about you no matter how long you stayed feigned. if you stood up and cast a normal invis, even if its not near you, it will damn sure remember you and come running soon as its near ya, but if you use a prenerf CoS, it will think yer still feigned as long as the invis holds up...very handy for making quick getaways prior to the feign death changes....not so much anymore"
Seems like this is how it should be working:

Necro/SK aggroes a pack of mobs
Necro/SK Feigns Death
Necro/SK stands and instantly does Circlet

All mobs that were aggro are under the impression that the Necro/SK is still Feigned (Even though now the player is just Invisible)

If at any point before the mobs return to their static spawn points the Necro/SK's Invis is dropped they will see the Necro/SK as standing up and breaking their Feign

In addition this should NEVER work on a roaming mob (Unless a succesful mem blur was performed on Feign)
It will never go back to a static spawn point to completely mem blur
As soon as the Necro/SK drops Invis that roamer will reaggro and bring every other mob it sees along the way
The only way to remove the aggro on this is to zone, die, feign death and exit, or camp

Hiding after Feigning should also work the same way.

Another possible scenario:

Necro/SK aggroes a pack of mobs
Necro/SK Feigns Death
Necro/SK Hides
Necro/SK stands up
Necro/SK casts Circlet

Mobs should behave the same way still under the impression that the Necro/SK is feigned (Even though they invis'd twice)
Should not drop all aggro unless mobs are static and back at their spawn points when Invis is dropped or a successful mem wipe was performed on every mob while feigning
  #5  
Old 07-03-2012, 08:24 AM
Xadion Xadion is offline
Fire Giant


Join Date: Jan 2010
Posts: 697
Default

are you having a crusade against pulling? the way things work here are about 95% accurate as to the way they where on live...

as for not finding posts etc about it... back in "the day" not many people talked openly about it in fear if it getting nerfed (and it wasn't until i believe end of luclin) - I wish shadowknight.org worked on the wayback :-(
__________________
-----------------------------------------
OG Moustache, respect...

Xadion Von'Darkborn - Shadow Knight
Cory Von'Darkborn - Ranger
Brezner Von'Darkborn - Bard
Watermelons Siliconmelons - Corpse/Shaman


  #6  
Old 09-19-2012, 08:13 AM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
Default

Bump
  #7  
Old 09-19-2012, 09:33 AM
anotherfiz anotherfiz is offline
Aviak


Join Date: Sep 2010
Posts: 96
Default

Xadion - a war against easy pulling that is semi-broken maybe.

Why are there two threads about this? The answer is simple:

Invis and sneak should not aid FD in memblurring, period.

Invis pulling should work on most mobs that dont have faction linked, ie VP and dragons, Frog King through dead side. It should NOT work in situations like Chardok, sebilis, or any of the other crap i see people doing. (Single pulling Emp chottal through his room solo is possible, because chottle is on a different faction than the skeletons)
  #8  
Old 09-19-2012, 10:30 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Stuff like this is directly related to fungi's flooding the market etc. It was tested on EQ Mac as well and proved that invis should not be affecting a mob's ability to make a bring a friend check.
  #9  
Old 09-19-2012, 11:22 AM
Zeelot Zeelot is offline
Fire Giant


Join Date: Sep 2010
Posts: 625
Default

EQmac is on PoP timeline though. That's post velious and beyond where this server is going. Testing something there doesn't mean it's the way it should be here. Yeah a lot of things are useful to reference because on EQmac because it is the earliest version of EQ available to us to compare, but the timeline is still different.
__________________
Zeelot <TMO>
  #10  
Old 09-19-2012, 12:22 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

I'd say this sticks unless someone can show us the patch note where it was changed for Luclin / PoP. Nasty bug and broken mechanic.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:38 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.