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Old 08-05-2012, 12:21 PM
quido quido is offline
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Default A Magic Resistance Discussion

A while back the staff bumped up the magic resistance on a number of mobs. I was wondering how you people felt about the resist rates on some of these mobs.

I think the mobs affected were mostly stuff in seb: juggs (including protector) and shrooms. I don't have much experience with juggs since the patch, but I do know that trying to slow the protector is liable to be a death sentence. What I can speak for is myconid reavers, and if you don't have any experience in this right, let me tell you, getting off some debuffs can be pretty rough. I'm just guessing here but I'd say that with no other debuffs, the chances of landing a resistable MR-based debuff (such as slow) is about one in twenty. With the unresistable Malo (-45) landed, I'd say your odds of the same improve to about one in six, and if you land Malosini (-60), I'd say your odds further improve to one in four. Add a tash stick proc to that and I'd say you have a just worse than 50/50 chance of landing a slow against a myconid reaver. I don't have much experience debuffing reavers with real enchanter tash, but I hear it is much more friendly.

How does this stack up against what you remember from live?

I'm not talking about Velious here. I know that in Velious a lot of stuff is slowable but extremely resistant and that many a great shamans perish in the name of a debuffed attack speed. I'm talking about elite-ish non-raid mobs like juggs and shrooms and cliff golems or whatever.

It's been my experience that large-size mobs who are otherwise not very resistant are very resistant against root, like cliff golems and fire giants. Is this a function of their size, or is it some other metric? I remember Tranix's resistances were all messed up and he was basically impossible to slow - a level 52 mob; that was fixed.

Let's have a chat!!
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  #2  
Old 08-05-2012, 12:21 PM
Danyelle Danyelle is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Let's have a chat!!
Can we chat about anything?
  #3  
Old 08-05-2012, 12:38 PM
Hollywood Hollywood is offline
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Better yet, why don't the GMs just release snippets of the code so we can see exactly what the information is?

It can't be that all that beneficial in terms of manipulating it, because we don't have the original source code from back in the day to compare it to.

But if something looks obviously wrong, people can give feedback.
  #4  
Old 08-05-2012, 12:53 PM
Orruar Orruar is offline
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I've thought for a while now that the MR on juggs, shrooms, and HS south/east is much more than I remember. No real evidence or proof though.

Just one example story: We'd 4 or 5 man HS south back in the day and I'd pull 5-6 at a time with my warrior and the enc would lock em all down quickly without much trouble. With the resists I've seen there on this server, that would be a quick wipe.
  #5  
Old 08-05-2012, 01:04 PM
baramur baramur is offline
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On live Juggs were failry easy to slow. Once tashed if you were level 55 or up slow landed atleast a min of 50 percent of the time. The only mobs that had issue slowing really were reavers and adepts. The issue here is that if you try slow and its resisted you are instantly agrod because the spell agro on p99 is so ridiculous and out of sync with what it was on live. 1 nuke at 60 mob health will agro you. They really need to retune spell agro, no reason enchanters or any other class should agro with just 1 spell.
  #6  
Old 08-05-2012, 01:05 PM
Orruar Orruar is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
It's been my experience that large-size mobs who are otherwise not very resistant are very resistant against root, like cliff golems and fire giants. Is this a function of their size, or is it some other metric? I remember Tranix's resistances were all messed up and he was basically impossible to slow - a level 52 mob; that was fixed.
Certain mobs like that have a mechanic to where if they are rooted and nobody is in melee range, the root breaks. This is a rare mechanic though and I wasn't aware of any mobs outside of fire/ice giants that have this.
  #7  
Old 08-05-2012, 06:32 PM
Splorf22 Splorf22 is offline
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In my experience level is the determining factor here and resists rise incredibly fast. As a L60 enchanter:

<= L50: 1% or less
L51: 5%
L52: 20%
L53: 35%

I duoed the fungi king decently with Svenn, I would say *with* tash and malo I was getting 50% resist rates on the reaver PH.
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