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![]() First i'd like to say Sony didn't invent MQ'ing per say. A lot of 'game mechanics' come about accidentally.
When they designed the game, they decided to have the server check the npc's inventory after each item hand in, instead of doing 1 check per trade. Hense, the accidental creation of MQ'ing. Same thing probably rings true to the way monks are about to break aswell. I'm more of a need before greed guy myself, but in truth what others are saying is best. As a warrior, i'd go camp frenzy without a second thought, why? Chance at FBSS. As a caster i'd thing, meh rather do solb nobles. If everything was solely NBG, you'd need friends to come help down names that don't drop items that are needed by both casters and melee. However, on a side note. I do not believe there should be any MQ'ing on Epics. I know alot of people would be against this, especially ones who need very specific items from highly tracked targets like Trak. I just feel that for your epic, you should be the one to complete it. Then again it might just be me getting edgy about all these lvl 1 rogues who start with a ragebringer in their main hand and a candle in their offhand.
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