Quote:
Originally Posted by SamwiseBanned
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From the VZ 60 Cap Rogue on the safehouse.
http://www.thesafehouse.org/forums/s...ead.php?t=2872
"Recommended Resists by Order of Importance:
1. Magic: 160-180+ ( minimum 140) At this level it is exceedingly rare to be snared/rooted but it occasionally happens when tashed/maloed. Most magic DDs will be resisted totally or partially. Normal mezzes should be resisted.
2. Heat: 140-180+ (minimum 120) Many classes use fire, and it hits hard.
3. Disease: 130-160+ (minimum 100) Most useful against Pox of Bertoxxulous. Pox will stick a good bit at 80 and the surrounding range. Insidious Malady is highly difficult to resist and will decrease disease resist by a lot. It takes 2 charges of SHM cure disease potion to cure and is fast casting. PoB takes 2 charges as well.
3. Poison: 120-140+ (minimum 100) Most useful vs. Envenomed Bolt (ebolt) and Bane of Nife. Same success rate as PoB, perhaps a little lower.
3. Cold: 120-140+ (minimum 100) Not used very much. Shaman nukes and bracer mostly, occasionally druid, rarely wizard. "
this guy ran around with 140 minimum but suggests up to 180+, his guide is huge and a good read. I actually linked it when i first started playing but noone commented. anyhow his suggestions seem to fall in line with what is needed here to be safe from CC.
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After luclin.
Everything changed after velious.
As someone who played thru velious, I know that prior to debuff changes, you never needed more than 120mr.
To get my mr just to 140, I sacrifice over 50 str, and over 250 HP on my melee. My average dps is much much lower. Even at 60, my hp isn't even over 1500 in pvp gear...