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View Poll Results: Classic Resist System or Custom?
Classic Everquest Resists. 63 77.78%
Null's Custom Resists. 18 22.22%
Voters: 81. You may not vote on this poll

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  #91  
Old 09-04-2012, 10:50 PM
Kevynne Kevynne is offline
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Quote:
Originally Posted by Yukahwa [You must be logged in to view images. Log in or Register.]
Pretty good post there. It does seem like MR should be more effective against CC spells. On live during kunark and velious, I remember 100 being considered pretty much fine and dandy for good pvp action at low levels, and the above for higher levels.
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  #92  
Old 09-04-2012, 10:53 PM
SamwiseBanned SamwiseBanned is offline
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160-180+ mr to be safe from CC from 1v1, the guide was written as you are fighting each class 1v1. ofc if there is multiple casters, which is what Dullah was complaining about, then the chances of being rooted are a lot higher.
  #93  
Old 09-04-2012, 11:00 PM
SamwiseBanned SamwiseBanned is offline
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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Here is a chart for 'Root'. You can ignore the low and high partial lines, since they don't have any bearing on roots.

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And here is the results of 20,000 simulated casts against 120MR:

Spell Name: Root Resist Mod: 25
Casts: 20000 Full Hits: 0 Partials 2305 Resists: 17695
Resists Percent: 88.47% Average Partial: 38.18
Average Damage: 0.00
almost 90% chance to resist root (any root) at 120 mr. so 1/10 will stick, so ofc 2-3 casters will land a root after a few tries. not sure what is going on at 170 mr unless you are trying to solo gank an entire group of casters. so the safehouse posts recommends 160-180+ mr, this chart looks like at 180 MR you become immune to root. seems fair and balanced.
Last edited by SamwiseBanned; 09-04-2012 at 11:05 PM..
  #94  
Old 09-04-2012, 11:22 PM
notCwall notCwall is offline
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with the amount of gear required to pvp effectively at all, combined with the amount of time required to level/get said gear, no sane/employed person will play a melee on this server
  #95  
Old 09-04-2012, 11:32 PM
Dullah Dullah is offline
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Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
From the VZ 60 Cap Rogue on the safehouse.

http://www.thesafehouse.org/forums/s...ead.php?t=2872

"Recommended Resists by Order of Importance:
1. Magic: 160-180+ (minimum 140) At this level it is exceedingly rare to be snared/rooted but it occasionally happens when tashed/maloed. Most magic DDs will be resisted totally or partially. Normal mezzes should be resisted.
2. Heat: 140-180+ (minimum 120) Many classes use fire, and it hits hard.
3. Disease: 130-160+ (minimum 100) Most useful against Pox of Bertoxxulous. Pox will stick a good bit at 80 and the surrounding range. Insidious Malady is highly difficult to resist and will decrease disease resist by a lot. It takes 2 charges of SHM cure disease potion to cure and is fast casting. PoB takes 2 charges as well.
3. Poison: 120-140+ (minimum 100) Most useful vs. Envenomed Bolt (ebolt) and Bane of Nife. Same success rate as PoB, perhaps a little lower.
3. Cold: 120-140+ (minimum 100) Not used very much. Shaman nukes and bracer mostly, occasionally druid, rarely wizard. "

this guy ran around with 140 minimum but suggests up to 180+, his guide is huge and a good read. I actually linked it when i first started playing but noone commented. anyhow his suggestions seem to fall in line with what is needed here to be safe from CC.
After luclin.

Everything changed after velious.

As someone who played thru velious, I know that prior to debuff changes, you never needed more than 120mr.

To get my mr just to 140, I sacrifice over 50 str, and over 250 HP on my melee. My average dps is much much lower. Even at 60, my hp isn't even over 1500 in pvp gear...
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Last edited by Dullah; 09-04-2012 at 11:36 PM..
  #96  
Old 09-04-2012, 11:41 PM
Hailto Hailto is offline
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Yo Samwise, what Vert mod are you using to have the big HP and Mana numbers visible?
  #97  
Old 09-04-2012, 11:45 PM
SamwiseBanned SamwiseBanned is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
After luclin.

Everything changed after velious.

As someone who played thru velious, I know that prior to debuff changes, you never needed more than 120mr.

To get my mr just to 140, I sacrifice over 50 str, and over 250 HP on my melee. My average dps is much much lower. Even at 60, my hp isn't even over 1500 in pvp gear...
being able to resist 9/10 roots at 120 mr seems fair enough. in a 1v1 situation that sounds hella good for you. by the time a caster gets a root off youll have already backstabbed him twice. also in a 1v1 against a caster, 0 channeling shouldnt matter. ive had melees pumice thru my melee attacks, without slam/bash you are good to go. whats the problem with these numbers? yes you sacrifice gear but being almost immune to CC > 50 str.
Last edited by SamwiseBanned; 09-04-2012 at 11:47 PM..
  #98  
Old 09-04-2012, 11:46 PM
SamwiseBanned SamwiseBanned is offline
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Originally Posted by Hailto [You must be logged in to view images. Log in or Register.]
Yo Samwise, what Vert mod are you using to have the big HP and Mana numbers visible?
duxaUI, there is a post about it somewhere. i just downloaded the UI not the installer.
  #99  
Old 09-04-2012, 11:48 PM
Hailto Hailto is offline
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Quote:
Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
duxaUI, there is a post about it somewhere. i just downloaded the UI not the installer.
Thanks dawg
  #100  
Old 09-05-2012, 12:28 AM
Dullah Dullah is offline
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Quote:
Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
being able to resist 9/10 roots at 120 mr seems fair enough. in a 1v1 situation that sounds hella good for you. by the time a caster gets a root off youll have already backstabbed him twice. also in a 1v1 against a caster, 0 channeling shouldnt matter. ive had melees pumice thru my melee attacks, without slam/bash you are good to go. whats the problem with these numbers? yes you sacrifice gear but being almost immune to CC > 50 str.
9 out of 10 is hypothetical. In actual pvp, I've never resisted more then 3 or 4 in a row before root/snare with 120+ mr. I check every log, esp when im rooted. In a few tests, it did average out to 1 root out of 6 or 7 but that doesn't include that magical first root that lands so often upon zoning in.

Not acceptable. Its pretty much unanimous. Those in favor of the present UNCLASSIC resists include one person that plays a few days every other month. One thats anonymous...
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Last edited by Dullah; 09-05-2012 at 12:34 AM..
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