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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 09-11-2012, 01:06 PM
Tarathiel Tarathiel is offline
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Originally Posted by Picked [You must be logged in to view images. Log in or Register.]
I voted no. It's not hard to get the spawn if you want it bad enough.
you really are new here huh?

=p
  #2  
Old 09-11-2012, 02:22 PM
Picked Picked is offline
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Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
you really are new here huh?

=p
Been here a few months. Really doesn't take a lot of experience and knowledge to understand the scene though. TMO owns the raid mobs. If you want the raid mobs be dedicated enough to sit on the spawn with a raid force, that's all I'm saying.

Awhile back my guild was killing in PoFear, Draco popped while we were there. We had enough time to get a solid attempt on him, and had we had the proper raid force for him would have been a kill. We wiped because we only had one cleric there, had we had 2 and maybe even with epics a second shot at him might have been possible. Nevertheless TMO moved in and killed Draco. Was very kind about the whole situation and even gave us a shot at a couple of his loots.

The problem is you sit a tracker in zone and try and compete with TMO you are putting yourself at the mercy of a guild that has a huge advantage of resources. If you want Naggy I suggest being in Solb near or around the time he spawns, and being ready to engage on pop. Sure that is a lot of time wasted, but how much time is wasted forming for a mob that you get beat out of 3 or 4 times before you finally get a kill? Or how much time is wasted on petitions and everything else during that process. Flaming mad posts, RnF discussions.
  #3  
Old 09-11-2012, 02:33 PM
Tarathiel Tarathiel is offline
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Originally Posted by Picked [You must be logged in to view images. Log in or Register.]
The problem is you sit a tracker in zone and try and compete with TMO you are putting yourself at the mercy of a guild that has a huge advantage of resources. If you want Naggy I suggest being in Solb near or around the time he spawns, and being ready to engage on pop. Sure that is a lot of time wasted, but how much time is wasted forming for a mob that you get beat out of 3 or 4 times before you finally get a kill? Or how much time is wasted on petitions and everything else during that process. Flaming mad posts, RnF discussions.
dude you are missing the point of this thread, we all know how to track and kill mobs and what it takes to compete against tmo. this is NOT a " lets whine about tmo" thread. you are absolutely correct, if a guild wants a mob they have to track it and place the force there to engage it. the point of this thread is to discuss whether doing this for 96 hours per mob is still necessary
Last edited by Tarathiel; 09-11-2012 at 02:36 PM..
  #4  
Old 09-11-2012, 02:50 PM
kbnexus kbnexus is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
dude you are missing the point of this thread, we all know how to track and kill mobs and what it takes to compete against tmo. this is NOT a " lets whine about tmo" thread. you are absolutely correct, if a guild wants a mob they have to track it and place the force there to engage it. the point of this thread is to discuss whether doing this for 96 hours per mob is still necessary
variance sucks.... Knowing spawn times so 200 people can all poop sock is worse.
  #5  
Old 09-11-2012, 02:53 PM
Lazortag Lazortag is offline
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Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
variance sucks.... Knowing spawn times so 200 people can all poop sock is worse.
So then make the variance smaller instead of reducing it to zero. Why does it have to be one extreme or the other?
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  #6  
Old 09-11-2012, 02:53 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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Quote:
Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
variance sucks.... Knowing spawn times so 200 people can all poop sock is worse.
But if we all poopsocked every mob together it would maybe force some much need cooperation into this poor server. Take away variance imo. Sure TMO will still win alot but it would be alot easier for other guilds to get in there and try to claim FTE is 96 hours of tracking wasn't involved.
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