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  #21  
Old 09-11-2012, 02:00 PM
Vayder Vayder is offline
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See empirical test HERE that was moved to RNF because obviously empirical tests are of little use and flaming is vastly superior.

If you're complaining provide logs with a large enough sample size to be somewhat relevant.
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  #22  
Old 09-11-2012, 02:00 PM
SamwiseBanned SamwiseBanned is offline
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[IMG][You must be logged in to view images. Log in or Register.][/IMG]

as you can see a blue shaman hit Nizzar killing him. clearly agi as well as dodge/parry are completely broken.
  #23  
Old 09-11-2012, 02:01 PM
SamwiseBanned SamwiseBanned is offline
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please show me some evidence of bats not stunning with 100 mr.
  #24  
Old 09-11-2012, 02:02 PM
Nirgon Nirgon is offline
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This isn't about dodge/parry.

It's about magic resist but at this rate it's becoming more of a discussion of you defending broken mechanics to make pvp easier for you.
  #25  
Old 09-11-2012, 02:03 PM
SamwiseBanned SamwiseBanned is offline
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Quote:
Originally Posted by Vayder [You must be logged in to view images. Log in or Register.]
See empirical test HERE that was moved to RNF because obviously empirical tests are of little use and flaming is vastly superior.

If you're complaining provide logs with a large enough sample size to be somewhat relevant.
  #26  
Old 09-11-2012, 02:05 PM
SamwiseBanned SamwiseBanned is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
This isn't about dodge/parry.

It's about magic resist but at this rate it's becoming more of a discussion of you defending broken mechanics to make pvp easier for you.
when you provide proof that a blue con bat cannot stun at 100mr then ill believe you. memories from 13 years ago wouldnt hold up in court nor does it hold up here. on the other hand ive provided you with emperical evidence. Vayder linked post as well as I. Maybe you should read up on it. as far as the magic first cast root, how does that even make sense.
  #27  
Old 09-11-2012, 02:06 PM
Nirgon Nirgon is offline
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Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
please show me some evidence of bats not stunning with 100 mr.
I'll get that to you when I find the youtube video of John Smedley playing Everquest in 1999 with an atomic clock on his desk showing the date, and Lady Daegarmo holding up 2 forms of his ID along next to him.
  #28  
Old 09-11-2012, 02:07 PM
SamwiseBanned SamwiseBanned is offline
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also Nizzar admitted to having 100 mr this fight. probably one of the better geared melees on server. this leaves no doubt in my mind that Destin was sporting about the same or less. so again your little log there proves nothing.
  #29  
Old 09-11-2012, 02:10 PM
Nirgon Nirgon is offline
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Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
memories from 13 years ago
My memory is pretty sharp especially on basic fucking things like root in PvP lol. How did I remember where the wizard guild in Neriak was? How did I remember where to camp the fish bone earring? Why did I start helping pool money together for resist gear early on?

I just know this shit about Everquest. Other people here like Kringe, Zyrino and Dullah seem to also know what they're talking about. Imagine that? We all agree and are proven classic pvp era enthusiast. Zyrino even got 3rd place in the overall necro best of the best. Is he an idiot for believing this too?

/shrug

Whatever makes your life easier man, defending things that were never broken in classic that exist here must be a sweet luxury. Lot of people feeling good about themselves bugging dragons in walls, single pulling with invisibility, dispelling necro healing recourses off themselves and casting bolts through walls.
  #30  
Old 09-11-2012, 02:11 PM
SamwiseBanned SamwiseBanned is offline
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From the VZ 60 Cap Rogue on the safehouse.

http://www.thesafehouse.org/forums/s...ead.php?t=2872

"Recommended Resists by Order of Importance:
1. Magic: 160-180+ (minimum 140) At this level it is exceedingly rare to be snared/rooted but it occasionally happens when tashed/maloed. Most magic DDs will be resisted totally or partially. Normal mezzes should be resisted.
2. Heat: 140-180+ (minimum 120) Many classes use fire, and it hits hard.
3. Disease: 130-160+ (minimum 100) Most useful against Pox of Bertoxxulous. Pox will stick a good bit at 80 and the surrounding range. Insidious Malady is highly difficult to resist and will decrease disease resist by a lot. It takes 2 charges of SHM cure disease potion to cure and is fast casting. PoB takes 2 charges as well.
3. Poison: 120-140+ (minimum 100) Most useful vs. Envenomed Bolt (ebolt) and Bane of Nife. Same success rate as PoB, perhaps a little lower.
3. Cold: 120-140+ (minimum 100) Not used very much. Shaman nukes and bracer mostly, occasionally druid, rarely wizard. "

this guy ran around with 140 minimum but suggests up to 180+, his guide is huge and a good read. I actually linked it when i first started playing but noone commented. anyhow his suggestions seem to fall in line with what is needed here to be safe from CC.
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