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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #611  
Old 09-11-2012, 02:32 PM
falkun falkun is offline
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Picked, I am glad you and your guild had a positive experience with TMO, but please do not assume TMO treats all raid targets equal or all guild competition with equal cordiality. I assume you are referring to this incident?

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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Hey just because we're not handing Sev engages to BDA and Divinity (guilds that have killed him) doesn't mean we wouldn't for someone like Full Circle or whoever. Recently at a draco we saw Full Circle was in a clear PoF and instead of sending our bards to go tag the thing, we gave them 5 or 10 minutes to get an attempt. I'm not promising anyone anything, but if you're some guild that hasn't killed one of these lower priority targets before, I think most people would be behind giving you an attempt. When you demonstrate that you can kill it, though, is when we cease with the leeway. I think that's fair enough.
With that aside, I still feel this pole is biased with "good decision" and "bad decision", and also doesn't offer the middle ground alternatives that have been discussed (which I've already linked).
  #612  
Old 09-11-2012, 02:33 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by Picked [You must be logged in to view images. Log in or Register.]
The problem is you sit a tracker in zone and try and compete with TMO you are putting yourself at the mercy of a guild that has a huge advantage of resources. If you want Naggy I suggest being in Solb near or around the time he spawns, and being ready to engage on pop. Sure that is a lot of time wasted, but how much time is wasted forming for a mob that you get beat out of 3 or 4 times before you finally get a kill? Or how much time is wasted on petitions and everything else during that process. Flaming mad posts, RnF discussions.
dude you are missing the point of this thread, we all know how to track and kill mobs and what it takes to compete against tmo. this is NOT a " lets whine about tmo" thread. you are absolutely correct, if a guild wants a mob they have to track it and place the force there to engage it. the point of this thread is to discuss whether doing this for 96 hours per mob is still necessary
Last edited by Tarathiel; 09-11-2012 at 02:36 PM..
  #613  
Old 09-11-2012, 02:36 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]


With that aside, I still feel this pole is biased with "good decision" and "bad decision", and also doesn't offer the middle ground alternatives that have been discussed (which I've already linked).
ya im still kicking myself in the ass for not adding a 3rd option, i tried to edit the poll but i guess its too late =(
  #614  
Old 09-11-2012, 02:46 PM
falkun falkun is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
ya im still kicking myself in the ass for not adding a 3rd option, i tried to edit the poll but i guess its too late =(
IMO this server would benefit from shorter variances, and FTE shouts. Do need to resolve how FTE shouts can be abused any more than FTE disputes. But those ideas have both been thoroughly vetted in the aformentioned threads.

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  #615  
Old 09-11-2012, 02:47 PM
falkun falkun is offline
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Quote:
Originally Posted by BigSlip [You must be logged in to view images. Log in or Register.]
Caugh... No variance in red.
No FTE disputes: beat competition, beat mob while they CR. If only more folks wanting "competition" realized there's PVP for that. PVE is for cooperation.
  #616  
Old 09-11-2012, 02:49 PM
kbnexus kbnexus is offline
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Quote:
Originally Posted by BigSlip [You must be logged in to view images. Log in or Register.]
Caugh... No variance in red.
Cough... No players on red.
  #617  
Old 09-11-2012, 02:50 PM
kbnexus kbnexus is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
dude you are missing the point of this thread, we all know how to track and kill mobs and what it takes to compete against tmo. this is NOT a " lets whine about tmo" thread. you are absolutely correct, if a guild wants a mob they have to track it and place the force there to engage it. the point of this thread is to discuss whether doing this for 96 hours per mob is still necessary
variance sucks.... Knowing spawn times so 200 people can all poop sock is worse.
  #618  
Old 09-11-2012, 02:52 PM
Picked Picked is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Picked, I am glad you and your guild had a positive experience with TMO, but please do not assume TMO treats all raid targets equal or all guild competition with equal cordiality. I assume you are referring to this incident?
Yes that is the incident. And TMO wouldn't have had a choice in the matter had we had the force there to kill it. We had already engaged and wiped to Draco before there was even a TMO in the zone, (other than the tracker that was there before the pop of course) while we were recovering from the first wipe is when TMO started to show outside. Had we had a little more umph we would have got the kill without any interference at all. And I'm sure if a guild became competitive with TMO on stuff they wouldn't be this lenient. I'm just saying that there are options to getting named targets if you are truly willing to go the extra mile.

Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
dude you are missing the point of this thread, we all know how to track and kill mobs and what it takes to compete against tmo. this is NOT a " lets whine about tmo" thread. you are absolutely correct, if a guild wants a mob they have to track it and place the force there to engage it. the point of this thread is to discuss whether doing this for 96 hours per mob is still necessary
Ya I guess I did miss the point. I was under the impression that you were wanting the variance of mob spawns to be further apart giving more time between mob spawns so that sitting on top of a spawn would be rather fruitless. I am sorry for the confusion.
  #619  
Old 09-11-2012, 02:53 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
variance sucks.... Knowing spawn times so 200 people can all poop sock is worse.
So then make the variance smaller instead of reducing it to zero. Why does it have to be one extreme or the other?
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  #620  
Old 09-11-2012, 02:53 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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Quote:
Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
variance sucks.... Knowing spawn times so 200 people can all poop sock is worse.
But if we all poopsocked every mob together it would maybe force some much need cooperation into this poor server. Take away variance imo. Sure TMO will still win alot but it would be alot easier for other guilds to get in there and try to claim FTE is 96 hours of tracking wasn't involved.
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