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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 09-11-2012, 08:22 PM
mwatt mwatt is offline
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I think these special mobs should just be made to spawn more frequently, i.e. reduce the window size, but make the spawn time variable within the windows.
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  #2  
Old 09-11-2012, 08:37 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
I think these special mobs should just be made to spawn more frequently, i.e. reduce the window size, but make the spawn time variable within the windows.
Reducing window size does not make mobs spawn more frequently.
  #3  
Old 09-11-2012, 08:46 PM
Yajirobe Yajipants Yajirobe Yajipants is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Reducing window size does not make mobs spawn more frequently.
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  #4  
Old 09-11-2012, 08:57 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Reducing window size does not make mobs spawn more frequently.
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Originally Posted by Yajirobe Yajipants [You must be logged in to view images. Log in or Register.]
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You do know he is (basically) right, yeah? Mobs won't be able to spawn any later in their windows, but they won't be able to spawn any sooner as well. The mobs will spawn at the same average rate that they have been (pretty much)
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  #5  
Old 09-12-2012, 08:20 AM
mwatt mwatt is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Reducing window size does not make mobs spawn more frequently.
Since window size results garuanteed spawn, smaller windows sizes will have the result of causing mobs to spawn more frequently.

For example, if window size were one hour and two hours passed, there would be two spawns. However, if window size were two hours and two hours passes, there would be one spawn.
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  #6  
Old 09-12-2012, 08:29 AM
falkun falkun is offline
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Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
Since window size results garuanteed spawn, smaller windows sizes will have the result of causing mobs to spawn more frequently.

For example, if window size were one hour and two hours passed, there would be two spawns. However, if window size were two hours and two hours passes, there would be one spawn.
If the spawn timer (7days +/- 48 hours) is shrunk to 7days +/-12 hours, the mob should still spawn, on average, once per week. All the spawns at the beginning of the window (5days after initial spawn) that would statistically decrease the spawn time are offset by instances where the mob waits until the end of the window (9days after initial spawn) to spawn. The average will be the same, but trackers (and possibly raid forces for high priority targets) will get back 72 hours of their lives or have to devote 72 hours less to poopsocking and/or camping out at specific locations.

The goal of allowing the mob to spawn during any time of day (so you are not catering to any particular time zone) would still be achieved.
  #7  
Old 09-12-2012, 08:30 AM
kbnexus kbnexus is offline
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looks like you guys are still pushing for a rotation.
  #8  
Old 09-12-2012, 08:46 AM
falkun falkun is offline
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Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
looks like you guys are still pushing for a rotation.
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Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
We are trying to maintain interest by gearing alts and continuing to gear mains and new players while we wait... FOREVER for Velious.
Looks like you guys are still pushing for a Velious.
  #9  
Old 09-12-2012, 11:12 AM
kbnexus kbnexus is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Looks like you guys are still pushing for a Velious.
uh yea.... you should be too!
  #10  
Old 09-13-2012, 08:08 AM
mwatt mwatt is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
If the spawn timer (7days +/- 48 hours) is shrunk to 7days +/-12 hours, the mob should still spawn, on average, once per week. All the spawns at the beginning of the window (5days after initial spawn) that would statistically decrease the spawn time are offset by instances where the mob waits until the end of the window (9days after initial spawn) to spawn. The average will be the same, but trackers (and possibly raid forces for high priority targets) will get back 72 hours of their lives or have to devote 72 hours less to poopsocking and/or camping out at specific locations.

The goal of allowing the mob to spawn during any time of day (so you are not catering to any particular time zone) would still be achieved.
hmmm, ok. I think I see the reason for our disconnect. I am using the term "window" in a different way than is applied upon this server. Let me re-state. The sort of "window" I am talking about should be thought of as a time span that begins with either a zone repop or the death of the mob in question. These "windows" as it were, would run consecutively and not be scheduled to be bi-sected by a scheduled date. As soon as a mob dies, a new such "window" would begin. Essentially they are nothing more than elapsed time limits denoting a possibe range of time in which a mob could spawn. Since the time of spawning would be randomized within this time spawn and because they stack consecutively with no arbitrary scheduled day, the shorter they are made, the more frequent the spawn would be.

Now, this idea may be naive in that the spawning mechanism for NPCs can not be set two work like this. I dunno about that.
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