Quote:
Originally Posted by falkun
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If the spawn timer (7days +/- 48 hours) is shrunk to 7days +/-12 hours, the mob should still spawn, on average, once per week. All the spawns at the beginning of the window (5days after initial spawn) that would statistically decrease the spawn time are offset by instances where the mob waits until the end of the window (9days after initial spawn) to spawn. The average will be the same, but trackers (and possibly raid forces for high priority targets) will get back 72 hours of their lives or have to devote 72 hours less to poopsocking and/or camping out at specific locations.
The goal of allowing the mob to spawn during any time of day (so you are not catering to any particular time zone) would still be achieved.
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hmmm, ok. I think I see the reason for our disconnect. I am using the term "window" in a different way than is applied upon this server. Let me re-state. The sort of "window" I am talking about should be thought of as a time span that begins with either a zone repop or the death of the mob in question. These "windows" as it were, would run consecutively and not be scheduled to be bi-sected by a scheduled date. As soon as a mob dies, a new such "window" would begin. Essentially they are nothing more than elapsed time limits denoting a possibe range of time in which a mob could spawn. Since the time of spawning would be randomized within this time spawn and because they stack consecutively with no arbitrary scheduled day, the shorter they are made, the more frequent the spawn would be.
Now, this idea may be naive in that the spawning mechanism for NPCs can not be set two work like this. I dunno about that.