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#91
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![]() Theres some truth to that, but its not like you can't find someone to group with at almost any level. Perhaps not a full group, but the idea I think would be to make it more appealing to search out a partner rather than to just solo your way to 60. Those at the lower levels will still have a crazy good bonus which almost trivializes the first 20 or so levels as it is.
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#92
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![]() I agree incentive to group is a plus, but i think the focus on the server should be having the entire player base near or around the same level to promote such grouping.
I also do like the idea of character transfers from blue to red | ||
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#93
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![]() Quote:
Thats the only individual xp bonus that is needed, anything more and people will just continue to solo which results in 50 percent of the players (the non solo classes) quitting early, and 25 percent of the soloers quitting later (due to bordem after all that soloing). The player retention rate in regards to xp has to be tackled from both sides. People need a reason TO group (xp bonus) and a reason NOT to solo (no bonus associated with it). The draw and desire to solo is HUGE. Its just so much better and more convinient. No waiting on others, afk when you want, go where you want, 100 percent of the cash/loot is for you,etc.etc.etc. Even if what I suggest comes about some people will still solo just because of the above. The idea of transers or "free level 60s at char creation" is just collectivly throwing in the towel and would greatly cheapen the server. Anyone remember that server sony launched where you started out lvl 51 with 50 AAs? lol how fast that became a ghost town with the finaly 7 people playing BEGGING to be merged with another server, it was scary/funny. Think it was called Trakanon? Total joke server.
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-Crystalblue Persuasion, Level 45 Enchantress
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#94
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![]() added /testbuff to my suggestions list on first page
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#95
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![]() i actually really like the blue character transfer/copy idea. as long as no gear
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#97
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![]() Quote:
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#98
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![]() ok so it seems the thread is just about wrapping up, ideas are being repeated or seconded. not really anything new being suggested.
so. i'm going to lock the thread for now, and get back to all of you, either in this thread, or a new thread, after i sound these off on the rest of staff and get their input on them as well. this will not be an overnight process. however, i WILL be getting back to you. thank you to everyone that wants to make the server a better place, and thank you for all the well written and well thought out ideas. <3 Sirken | ||
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#99
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![]() i stand corrected
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#100
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![]() The only problem with a Cooldown EXP bonus is that I can see a decent amount of players only logging on and using the bonus, and then logging off until it returns.
Staff to player communication is one of the most important things I'd like to see changed, as Renk said. | ||
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