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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
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  #11  
Old 09-21-2012, 04:47 PM
ArumTP ArumTP is offline
Sarnak


Join Date: Feb 2012
Location: Cleveland
Posts: 402
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Right, and it shouldn't be like this. What does Asgard, Acyrid, FC, FV etc have to look forward to? This shit isn't fun, there's no skill involved seeing which way VS or Trak sways to determine who deserves the kill, it's stupid that the status quo is training in VP.

The GMs have taken a hands off approach, and I don't blame them, the situation is entirely stupid. This is why I propose a boycott of TMO, they are the guild refusing to play ball.
Small guilds simply don't involve themselves in contested mobs. Say this variance thing is removed. It would only result in Divinity, BDA, Taken?, Acyrid? getting some of TMO's targets. Small guilds simply don't have the vast resources available all the time to kill these mobs in short order, even though within their ranks they are fully capable. Small guilds are still racing each other for fear/hate after it got AOE killed by bigger guilds or getting lucky for a fully repopulated zone.
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