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  #21  
Old 10-02-2012, 02:10 PM
Tux Tux is offline
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You min/max'ers want to ruin everything. It's comical that you cannot even comprehend why somebody would chose something that isn't the mathematically optimal choice.

I say run with the odd ball group, much more fun when you may have to strategist how do an encounters/camps then usual dull tank/cleric/slows/blah that make up most people's EQ grouping experiences.
  #22  
Old 10-02-2012, 02:13 PM
Ferok Ferok is offline
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Replace the wizard with an enchanter and you'll be fine.

Slowed mobs + C2 and bardsong means the druid should be fine healing, and it still gives you flexibility for porting.
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  #23  
Old 10-02-2012, 02:14 PM
davedeck42 davedeck42 is offline
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i mean its diff if its a pug and you have to take what you can get but we are just trying to offer some advice that will lead to a LOT less downtime and faster killing in a game that takes hours and hours already to lvl.
  #24  
Old 10-02-2012, 02:19 PM
Coridan Coridan is offline
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We might be getting a sixth to play as cleric or shaman. I think bard and druid would be sufficient for healing. Anyway I am looking more for suggestions on hunting where at what level.
  #25  
Old 10-02-2012, 02:20 PM
Llodd Llodd is offline
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Quote:
Originally Posted by Ferok [You must be logged in to view images. Log in or Register.]
Replace the wizard with an enchanter and you'll be fine.

Slowed mobs + C2 and bardsong means the druid should be fine healing, and it still gives you flexibility for porting.
Like he said, the wiz is the least competent. Not sure having him be the chanter is a good thing.

Go with what you got. Oddball groups are always more interesting.

Don't forget the Gorge of King Xorbb and Runnyeye - those places are worth a visit.
  #26  
Old 10-02-2012, 02:20 PM
Coridan Coridan is offline
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The idea of the wiz player being an enchanter terrifies me.
  #27  
Old 10-02-2012, 02:22 PM
Coridan Coridan is offline
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Beholders (gorge) is def on the list so we can get some mino axes
  #28  
Old 10-02-2012, 02:23 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Llodd [You must be logged in to view images. Log in or Register.]
Like he said, the wiz is the least competent. Not sure having him be the chanter is a good thing.

Go with what you got. Oddball groups are always more interesting.

Don't forget the Gorge of King Xorbb and Runnyeye - those places are worth a visit.
Enchanter is duplicitous for crowd control with the bard. Serves as a buff class and someone able to slow at critical times. You learn to not depend on the enchanter, but expect he can perform some tasks when critical (tash, slow) and otherwise keep everyone fed with crack and haste.

Haste for melee and crack for casters and he's already worth it as an AFK class. Everything else is gravy.
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  #29  
Old 10-02-2012, 02:24 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Coridan [You must be logged in to view images. Log in or Register.]
The idea of the wiz player being an enchanter terrifies me.
Better to have one you know you can't count on, than none at all.
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  #30  
Old 10-02-2012, 02:26 PM
mwatt mwatt is offline
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You definitely want a cleric to make all thngs possible. A Druid simply can not cut it for heals in many dungeon scenarios. You could dump the druid and let the cleric take that spot if you don't add another member to your cadre. This would leave the Wizard where he is and still leave you with port capability. Pity to loose the Druid though - lot of utility there. Maybe the Wizard could play a Druid and the Cleric could fill in for the vacated Wizard spot. You'd still have heals and a Druid can be played at begging or expert levels - room to grow. Of course, the guy that was gonna play the Druid might not be to happy playing a Cleric. I dunno. [You must be logged in to view images. Log in or Register.]
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