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#11
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Bah and when I play wow and heal and EQ and heal I use /assist and target macros' to monitor health, not so easy in wow now, and the new raid UI's I would say are essential. But that does not mean you could not design a game that worked around the princeple of target cycling and checking health that way. As long as it was easily designed into the general interface and planned for in the encounter strategies.
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#12
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Quote:
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#13
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I enjoyed it, it was fast paced and you had to know what was going on and be able to counter spells being cast in a split second in order to actually do good in the arenas.
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#14
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I know what your talking about and I think 8 or so hotkeys could support a system that was a comprise. My bigger rant comes with EQ2 were I felt like i had to click 16 buttons that all effected the fight in 1% of a way.
I actually liked the "combos" and interupts in wow, they did good, and the interupts in vanguard were good too. Having one ability proc other abilities or whatever made the game more interesting. Whats the difference if you have to click 14 buttons to do what 1 button should be doing though? Just more clicking and time consumed. No strategy added. | ||
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