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  #31  
Old 06-11-2010, 03:50 PM
Khebahl Khebahl is offline
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This is from page 20 of the Kunark (I know, but it's the earliest one I still have) manual.

--------------------------------------
IMPORTANT! If your character dies with valuable items in inventory, don't exit the game until you've recovered everything from your corpse. Your body only survives for so long, so if you wait, the body may disappear before you find it. The time varies, depending on your character's level and whether you're logged into the game or not.

If you're still in the game ...
Level 1 = 1 hour Level 2 = 8 hours Level 6+ = 7 days

If you're not logged into the game ...
Level 1 = 30 minutes Level 2-3 = 2 hours Level 4+ = 24 hours

If you don't have any items (regardless of whether you're in the game or not) ...
Level 1 = 30 minutes Level 2-3 = 2 hours Level 4+ = 8 hours
--------------------------------------

Ya, I know this doesn't have anything about res, but it's all I have.
  #32  
Old 06-11-2010, 04:30 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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From the patch notes of Sept 29, 1999

Corpses that are older than 2 hours cannot be resurrected.
Corpses that are produced from a duel cannot be resurrected after 10 minutes.

From the patch notes of June 22, 2000

Previously, players had to be resurrected within two hours after death in order to receive any experience back as part of the resurrection. Due to the increased size and difficulty associated with Kunark zones, we've raised this limit from two hours to three. This should assist players and make it easier for them to obtain an experience-returning resurrection within the time limit.

From the patch notes of July 19, 2000

Resurrection:

The resurrection confirmation box will now report the name of the person casting the spell as well as what spell they are casting. Furthermore, experience will not be "removed" from your corpse until you accept the resurrection by choosing YES. Previously, any resurrection spell, if declined, would cause the experience to be unrecoverable.

So...

Resurrections:
Res timer was 2 hours, became 3 hours during Kunark. Corpses resulting from duels had a 10 min res timer. These time limits only counted down while the account was on character select or logged in with any character. The first xp res you took removed the xp on the corpse. Future resses were possible (with any res effect or spell) up through 2 hours (or 3 hours or 10 min as appropriate), but no more xp return. Basically, the amount of xp lost on death would be stored on the corpse. The first xp res that was accepted authorized a return to the character of a certain % of this xp (based on the spell or effect). At the same time, the corpse lost all the xp stored on it. Future res spells still within the res timer would work, there would just be no xp to return a % of.

Corpses:
Level 1-6, 30 min, online or offline
Level 7+, 24 hours online (char select or any character on the account logged in) or 7 days offline, whichever came first as long as there was an item on it. If there was no coin or item on a corpse, 30 min.
  #33  
Old 06-11-2010, 04:32 PM
Ostehaps Ostehaps is offline
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didn't bother to read it all.. but essentially it was 7 day rotting.. 2 hours rezz period.. 3 hours after kunark..

Quote:
September 28, 1999
------------------------------

The following changes have been implemented with the latest patch, most
importantly, changes to corpse resurrection. It should be noted that
all corpses generated previous to this patch may not be resurrected,
however, all corpses generated from this point forward may be
resurrected with the changes listed below applying.

- Corpses that are older than 2 hours cannot be resurrected.
- Corpses that are produced from a duel cannot be resurrected after 10
minutes.
Quote:
June 22, 2000 9:00 am
------------------------------
*Resurrection*

Previously, players had to be resurrected within two hours after death
in order to receive any experience back as part of the resurrection.
Due to the increased size and difficulty associated with Kunark zones,
we've raised this limit from two hours to three. This should assist
players and make it easier for them to obtain an experience-returning
resurrection within the time limit.
  #34  
Old 06-11-2010, 05:32 PM
soup soup is offline
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Is it just me, or does the whole 2/3 hour res timer thing like it would essentially force people to not play in certain situations?

You die and no clerics on? Time to bail on your group because you're done for the night.
  #35  
Old 06-11-2010, 05:36 PM
Yoite Yoite is offline
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Quote:
Originally Posted by soup [You must be logged in to view images. Log in or Register.]
Is it just me, or does the whole 2/3 hour res timer thing like it would essentially force people to not play in certain situations?

You die and no clerics on? Time to bail on your group because you're done for the night.
you could do that, or you could just go back to exping... you don't have to get a res when you die, its not like its required.
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  #36  
Old 06-11-2010, 06:37 PM
jilena jilena is offline
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I am with Aeolwind on the 30 minutes prior to level 6 on corpse rot. I remember not twinking until level 6 because of this. Also from what I remember the res timers were per account and not just per character. I remember logging on friends accounts to await a res.

I would personally leave out the 30 minutes before level 6 part on here as it really helps nothing and may discourage new players a good deal. Then again I am not as hardcore into the OMG IT MUST BE EXACTLY CLASSIC experience.
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  #37  
Old 06-11-2010, 08:19 PM
Branaddar Branaddar is offline
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Quote:
Originally Posted by soup [You must be logged in to view images. Log in or Register.]
Is it just me, or does the whole 2/3 hour res timer thing like it would essentially force people to not play in certain situations?

You die and no clerics on? Time to bail on your group because you're done for the night.
On the flipside, level 50s bank 1000 corpses and when Kunark comes out, rez them all for massive XP gain.

Death is meant to be punishing, which is why soloing is risky if you don't have a pocket cleric at your beck and call.

I don't mean to sound like I'm making a character judgment against you specifically, but if people do that, they get stuck on my no-group list. Playing as a monk, it's my job to die for the group to prevent trains.

Hell, I remember ranting at warriors for QQing how often they died on raids. A monk before Stonewall and Rapid Feign and all that would die 5x more often than a tank on a raid.

Sorry, got a bit off-topic there. Point is, sometimes things go bad. If the group keeps dieing and has no rezzes, then fair enough. But if you die once due to a minor issue and camp to wait for a rez... well... good luck with that. You could've made the XP back in the time you took to log out and wait for a cleric to rez you.
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  #38  
Old 06-12-2010, 12:18 AM
soup soup is offline
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Quote:
Originally Posted by Branaddar [You must be logged in to view images. Log in or Register.]
On the flipside, level 50s bank 1000 corpses and when Kunark comes out, rez them all for massive XP gain.

Death is meant to be punishing, which is why soloing is risky if you don't have a pocket cleric at your beck and call.

I don't mean to sound like I'm making a character judgment against you specifically, but if people do that, they get stuck on my no-group list. Playing as a monk, it's my job to die for the group to prevent trains.

Hell, I remember ranting at warriors for QQing how often they died on raids. A monk before Stonewall and Rapid Feign and all that would die 5x more often than a tank on a raid.

Sorry, got a bit off-topic there. Point is, sometimes things go bad. If the group keeps dieing and has no rezzes, then fair enough. But if you die once due to a minor issue and camp to wait for a rez... well... good luck with that. You could've made the XP back in the time you took to log out and wait for a cleric to rez you.
Why bother grinding for an hour or two if you can just log off and get a res the next day and get just as much exp without having to grind? If someone dies and says "alright, It's getting late, I really need to get to bed for work in the morning" and logs off, are you going to assume they're just bailing out for a exp res and add them to your nogroup list?

Also, why even bother mentioning the 50s with a million corpses, as if the only possible way to prevent that is a 3 hour res window?
Last edited by soup; 06-12-2010 at 12:21 AM..
  #39  
Old 06-12-2010, 01:40 AM
Zordana Zordana is offline
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i would say keep it as it is, but its not classic... *seriously sighs loudly*
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  #40  
Old 06-12-2010, 01:47 AM
Phallax Phallax is offline
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Quote:
Originally Posted by soup [You must be logged in to view images. Log in or Register.]
Why bother grinding for an hour or two if you can just log off and get a res the next day and get just as much exp without having to grind? If someone dies and says "alright, It's getting late, I really need to get to bed for work in the morning" and logs off, are you going to assume they're just bailing out for a exp res and add them to your nogroup list?

Also, why even bother mentioning the 50s with a million corpses, as if the only possible way to prevent that is a 3 hour res window?
Why not just keep grinding and hope that a res comes along before the timer is up and come out even more on top?
Youre not guaranteed to get a res even when you do log back in and youre screwing your group out of a member.

On topic: Id love to see this chaned. It would get rid of alot of the corpses littered, even tho /hidecorpse is available im sure it would help the server lag out some, even tho its very minimal already.
Last edited by Phallax; 06-12-2010 at 01:59 AM..
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