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  #31  
Old 06-11-2010, 03:51 PM
Alawen Everywhere Alawen Everywhere is offline
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Although I love ports and Spirit of Wolf, I would not consider those the "game changing" druid spells.

The game changer for druids comes at level 34. It's called Lightning Strike and it's the first really solid quad spell. This changes the game because a druid who quads levels much faster than a druid looking for a group.

Another reasonable choice is the 14-minute, level 29 snare spell, Ensnare. A druid can eventually kill any mob he or she can land ensnare on in an outdoor zone. However, this spell just makes things easier and I consider it less of a true game changer.
  #32  
Old 06-11-2010, 05:01 PM
Cogwell Cogwell is offline
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Death Peace was Velious.
  #33  
Old 06-11-2010, 05:27 PM
Phallax Phallax is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Complete Heal
Raids pretty much wouldnt happen with out this spell. Thats pretty game changing.
  #34  
Old 06-11-2010, 05:33 PM
Reiker Reiker is offline
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http://lucy.allakhazam.com/item.html?id=24699
http://lucy.allakhazam.com/item.html?id=5532
  #35  
Old 06-11-2010, 06:35 PM
ooantipostoo ooantipostoo is offline
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Fading memories level 63 AA for bards that wipes ALL agro instantly and also invis's the bard.
  #36  
Old 06-11-2010, 08:29 PM
Kerrik Kerrik is offline
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Mmmm... Time's Antithesis. I got the very first one to drop on the Combine, maybe a week after the first one dropped on the Sleeper. Perhaps the defining Shaman weapon, but far too rare.
  #37  
Old 06-11-2010, 08:39 PM
Phallax Phallax is offline
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Never did get my TA, damn points system and points hoarders...sigh
  #38  
Old 06-11-2010, 08:41 PM
Gandite Gandite is offline
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For me the biggest gamechanger was Manaburn when luclin first arrived. On Povar (and other servers I presume) we had the Burn Death Squad. 6 wizards that cycled various targets that were mostly for epics. It worked very well until they nerfed it.

Also I miss Triton.
  #39  
Old 06-11-2010, 09:03 PM
Reiker Reiker is offline
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Quote:
Originally Posted by Kerrik [You must be logged in to view images. Log in or Register.]
Mmmm... Time's Antithesis. I got the very first one to drop on the Combine, maybe a week after the first one dropped on the Sleeper. Perhaps the defining Shaman weapon, but far too rare.
I got that first one on the Sleeper.
  #40  
Old 06-11-2010, 09:15 PM
Skope Skope is offline
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I think "gamechanger" can be and should be looked at as a spell that completely changes the way a class plays. CH is important, but doesn't necessarily change the game, simply makes it more efficient.

Towards lvl 60 the only logical answer for me is Torpor. Before torpor a shaman isn't truly a viable MH, nor can they solo all that crazy stuff, nor can they duo some pretty nutso stuff, but after torpor it all becomes possible while other camps and mobs just become plain ol' easy. That single spell almost completely changes the way you play as a shaman, i think that no other class has quite a spell quite like that.
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