#31
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Everyone's always gonna be biased (not just EQ but everything outside of it). If you were on a team of the world's greatest olympic weightlifters, and you could totally get away with blowing up your rising competition's gym, you would.
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#32
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People that are getting burnt out because they play 24-7 to get raid bosses probably should take a break.
Everyone needs to remember that we make up our own mind. If you want to join a guild and play 24-7 to get boss mobs, then by all means do what you want. Yes I see the side that some people want to be casual players and get the chance to raid also, and I would encourage bigger guild to invite the casual player and let them join them on raids. The biggest problem with guilds that have casual players is that you (as a casual player) will most likely not be able to have a chance to get the loot from boss mobs tell the time that all others of your class that are none casual have received the items. Seems unfair, but looking at the idea that people that play the most are the best equipped players makes sense. If you are casual you need to see that the fun is the kill and not the loot. For the non casual player the trill is in the loot. I'm I getting off subject yet =P, just trying to be more social. Lanys T`Vyl | ||
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#33
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Telling casual players to fidn fun in the kill is silly.
I know being a casual player is looked down upon in EQ-world, but not all of us can say "ok you know what? Im going to play hardcore now, screw this casual crap, I need loot!".. Most of us who are casual -have- to play casual. I understand that most people who play 24/7 feel the entitlement to get all the loot, and as long as the rules say they can use their time as an advantage over the rest of us, they will. And they will rub it in our faces all day long. I believe, sure, they should get the loot, they spend the time to , so they deserve it.. BUT, I think its REALLY unfair that they use their time to keep the rest of us down. I don't think it's fair that they camp raid mobs just so we cant. | ||
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#34
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Im not fighting what your saying cribanox, I have been a casual player on every MMORPG I have played and I have always thought that if I help kill a mob I should be in on the loot.
But back on the rotation and stuff. I still think best bet is to have guilds talk to each other. Yes I think it would be respectable that if your guild kills a raid mob once you will pull off that mob and let some other guild get the next spawn. After that its fair game for the first guild again. Still would have competition between guilds, but there would always be a chance. Example: Guild 1, 2, 3 and 4 have been after said raid mob. Guild one camped it and got the first kill. Now guild 1 would pull away from the mob leaving the next spawn for guild 2, 3, or 4. after next kill they could come back. Yes this could create a 2 guild rule over the mob. But its still better then 4 guilds fighting over one mob it turns it down to 3 guilds fighting =P Lanys T`Vyl | ||
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#35
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Quote:
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#36
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Quote:
Its just like in real life, when you want something, you don't go up to a millionaire and say "its not fair, you got more than I do" then go whine to the government aka server admins "hey they got more than we do, take some from them and give it to me". May not be the popular way to look at it, as I'm not raiding yet, but I welcome the challenge to be in a guild that can take spawns away from bigger guilds. | |||
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#37
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ts just like in real life, when you want something, you don't go up to a millionaire and say "its not fair, you got more than I do" then go whine to the government aka server admins "hey they got more than we do, take some from them and give it to me".
Millionaires didn't become millionaires by sitting around waiting for spawns in a free mmorpg. That's not skill. That doesn't show you are the best. It doesn't show anything except you play 24/7. We need to move away from this idea that the "best" equates to getting the most raid mobs. That only shows you have the time to play. That being said, the current rules REWARD TIME. I think this is a sad, one dimensional way to look at raiding especially in a non-instanced game. What is the point in having a non-instanced environment if in all reality people are just WAITING for a spawn to be rewarded with gear. Considering the raid encounters now are basically no-fail if you have enough people/proper classes then the game is basically a food stamp line where those who wait in line the longest get the most stamps. I wouldn't call those people the best, just playing by the "rules" by dedicating a huge chunk of their time to the game. I think this is what needs to change. | ||
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#38
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Most millionaires become millionaires from accident of birth.
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#39
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Quote:
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#40
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sounds noble
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