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#31
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Quote:
Again..just because there are only 4 guilds WILLING to permacamp current raid targets does not mean that there are only 4 guilds CAPABLE of doing the content....If you add 4 more guilds into the mix you have 8 guilds trying to compete for less than 8 raid targets... | |||
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#32
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(Background: Raided in EQ from launch until early OOW, usually 1-2 months behind the curve set by guilds like FOH).
"Patch day" repops.
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#33
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Quote:
If you don't have a tracker or the wherewithall to know when a target is up, I don't see how you should be able to have a claim on it.
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Last edited by astarothel; 06-16-2010 at 01:11 PM..
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#34
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I disagree with the notion of guild rotation of any kind at any point.
Any pickup raid or raiding alliance should have just as much right to competition as any set guild, whether they use it or not, they should have the freedom to create themselves and begin attempting raid mobs as they can. No rotation, no taking turns, no rights to a mob before it spawns. Period.
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The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
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#35
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Here's my counter proposal: stop camping. Teach your guild how to mobilize and let's race. I love to race. It was dull when we got all the bosses. I'd rather lose a close race to Divinity or Dark Ascension than get every spawn uncontested. It's exciting. It makes the kills much more fun. It builds respect between the guilds. Competition helps develop everyone's skills and elevates all to a higher level of play.
On the other hand, I can't imagine anything in the world less exciting than the endless rules and boss lottery you have proposed. Your outline is a full page, which means the completed rules will be ten or twenty pages. That sure sounds fun. | ||
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#36
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As far as the topic at hand - I think raiding on this server can be compared to economics in regard to Adam Smith's concept of an invisible hand. Eventually it will work itself out. If people get sick of sitting on mobs, then they'll eventually stop. If not, they should be more than welcome to continue using whatever tactic they please assuming it abides by basic server rules (PnP). There is no need to regulate it... it will eventually fix itself. Oh also - Phallax. I would address your posts in this thread, but I don't think I need to tell everyone what they already know. | |||
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#37
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Quote:
Solution is FFA/First aggro. No hate to Nizzarr though, one of the best people on this server and I commend his passion for trying to improve things. Edit: I'll agree that simultaneous raid boss spawning or "simulated patch days" would be better than spawn variance though. You'll still retain competition in mobilization, and IB will still be the most efficient guild, getting a majority of the kills, but allows other capable "up and coming" raid guilds to snag some dragon or god loot once a week. Rotation eliminates competition and is completely in opposition of the spirit of the game. | |||
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Last edited by Reiker; 06-16-2010 at 01:21 PM..
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#38
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Quote:
We play to enjoy the classic EQ content and experience. None of us are still college kids, living single with only ourselves to take care of. We have jobs, families and other responsibilities. With the current state of affairs it is near impossible to raid and experience classic EQ content unless you spend all your life camping/waiting for this 11 year old content to spawn. Thus why i suggest creating a second server that has a GM enforced raid rotation to accommodate those players that are like myself. It is not to say that a mob spawns that it is "guaranteed" to go to a guild but a guild will be "guaranteed" a chance to do the content before another guild(s) are allowed. | |||
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#39
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I would like to add...
I think it would be UNFAIR to those the desire to "mobilize" or FFA raid mobs to be forced to accept a rotation. Just like i feel it is unfair to those that desire rotation be forced to accept a FFA. The solution is a second server. | ||
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#40
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We don't need any fancy proposals and complicated rules to fix this situation. I can't express this any more clearly: If Dark Ascension stops camping, the camping will stop. You created the problem and now you're complaining and pretending to offer solutions. Really? | |||
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