#131
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Actually, you could see by post #2 where this was going. And yes it's intentional. RNF plz
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Hi
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#132
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Crazyeyes King Of Thieves 60 Rogue
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#133
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#134
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#135
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Eventually guilds would have to actually learn to cooperate somehow in the shitfest that is VP. I can see why some guilds wouldn't like that eh [You must be logged in to view images. Log in or Register.] Btw, why is coth considered useless in VP? | |||
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#136
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Awesome thread would read again. A++
Back on tallon I remember growing up thinking man those blue kids finally get a whole zone on each server to experience how fun training and xp killing each other is like us red folk do everywhere. Rooting those elves fleeing from dvinn never got old. | ||
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#137
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Cant just ban everyone you dont like. You know the Nazi's wanted the Jew's banned. =p Sooner or later you just gonna make the server so vanilla it will have the pop of Red. And hell if you like that just go to Epic Emu or EQ Maz where everyone is nice and cuddly
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#138
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#139
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Coth'ing a whole raid takes a lot more time than just running them to the pull spot. I wouldn't say it's totally useless. It's useful for noobs who don't know the zone. I've made a point of teaching everyone in my guild how to run it though.
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Zeelot <TMO>
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#140
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"3) Global Server Rules These rules apply to both servers. Training Training can be defined as the intentional manipulation of NPC Placement and Aggro in such a way that causes it to attack another player that it wouldn't have otherwise if at it's normal spawn location. The most basic form of this is "dumping" mobs near another player or party and escaping via a form of teleportation or death. Intentional or not, this is against the rules. This rule is not limited to the basic example given, as there are many different forms of training players will use. You take all responsibility for mobs that you aggro. If you are trying to escape from a pack of NPC's but there is another group in your way, do not run through them. Even if your intention is not to train them, it would inevitable cause this and you may be subject to disciplinary. It is recommended that you take the death (Your responsibility for aggroing the mobs) and request a resurrection from nearby players. If you happen to accidentally train a group of players, please immedietely notify the staff via /petition that you have done so by accident. Apologize to the players in question, and assist them with any recovery needed. If the staff hears about your train before you tell them, intention is no longer an excuse. (Repeated unintentional trains will still result in disciplinary action)." Then of course we have from the raid rules: "Raid Rules / FAQ Non-Disputable Zones Zones deemed Non-Disputable will have no CSR interaction on raid disputes. We will not respond to or take any action on raid disputes involving these zones. Currently the only zone that this applies to is Veeshan's Peak." I'm not looking to pull GMs into this, just looking to stir things up with this thread. So now whats the difference between a raid rule and a server rule? thanks! | |||
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