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#1
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![]() Wooo! Thank god this finally got moved to RnF!!
G13 you are the biggest fucking retard in the history of retarded fucking retards. That's like a triple Finawin dickslap for you. I am going to type this in capital letters so maybe it will be easier to read. THE DIFFERENCE BETWEEN FUCKING CAMPING AND FUCKING MOBILIZATION IS THAT WITH MOBILIZATION YOU ARE ABLE TO PLAY THE GAME BETWEEN SPAWNS. THE FACT THAT YOU LOG OUT IN A CONVENIENT LOCATION AND SORTA "CAMP THE MOB" WHILE LOGGED OFF DOES NOT MAKE IT THE SAME THING AS SITTING THERE UNABLE TO DO ANYTHING WITH YOUR CHARACTER WHILE WAITING FOR THE MOB TO SPAWN. I hope that makes it clearer. <3
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~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
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#2
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What? Don't you have 2 other accounts to play while you claim a raid target? Shows how smart IB is! bahaha I kid I kid! | |||
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#3
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For some people, the end game bosses is the game. Not crafting. Not farming, ect. It's that simple. If your main focus is to kill raid mobs to gear up your guild, camping is the most efficient way. You still need to mobilize efficiently, coordinate, ect. You just do it in advance instead of right when the mob spawns. Any guild can challenge that, which is exactly what IB and DA have been doing to each other. It's a very strategic game. I don't understand why one guild is talking about mobilization when that is exactly what both guilds have been doing now. Example: IB wipes in Hate and drops below 15. DA ports up within 5 minutes to claim it. That is about as clear cut an example of mobilization as there is. They needed to get to a port and get ported in 3-5 minutes before IB could res back up. I seem to remember the guild that prides itself on mobilization not accepting defeat in that situation and getting a GM involved. Like I said before, why camp in WC when you can camp in the zone? You still need to buff, kill trash, pull boss, and kill boss within 30 minutes. I understand that some do not like doing this and are vehemently against it. They have every right to their opinion, but there is also a flip side to that coin. So let's say an idle is put in place where you get auto logged off if you don't move? People will find a way around it. So you track with one druid and everyone just camps out at the preferred spot. Mob spawns, batphone, guild is ready to go. No need to port. Even without the 15 person in zone rule guilds would still do this. They would be stupid not to if they wanted the loot bad enough. People are acting like an FFA train/KS shitfest of chaos is somehow going to be better. It won't be. None of these encounters are designed for that except maybe Fear, and I already explained how that would be a shitfest as well. It's all one straight line to the targets, where guilds would be leapfrogging each other and doing every shady tactic necessary to get "first aggro". What's first aggro though and who determines it's legit? Especially if guild B is getting aggro from mobs they didn't even pull? The obvious tactic guild A would use it to "accidently" get aggro on B, slowing down their charge towards the boss. Everquest is a fun game, but it is a very flawed game. These same arguments and opinions have been thrown back and forth since 1999. These arguments are nothing new. | |||
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#4
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Okay, since you decided to not reply with insults and take the fun out of RnF I suppose I will be more adult as well (asshole). I am in no way implying that the end goal and/or result of either strategy (mobilizing or camping) is any different. I get that. I am even more than willing to concede that of the two strategies camping is more likely to yield the desired result. I also get that right now this is a contest of wills between IB and DA. The desired result is for one of the guilds to break and admit defeat and more likely than not crumble as a result. To further this end both guilds have significantly lower standards of recruitment than is common for these types of guilds in a healthier competative environment. The current strategy being asses glued to the ground does not really require upper tier players and is honestly best accomplished by people who are bad at the game as you don't want your decent players getting burned out. Obviously once the other guild concedes most of these fail players will find themselves looking for guild yet again for some simple excuse or another. I get all this. My point is simply that you CANNOT claim that camping and mobilization are the same thing. One (assuming you are not a piece of shit boxing whore... oh haaay haven't IP exemption requests been on the rise lately?!) requires your only character to sit doing nothing in one place for probably the entire time you are logged in. The other requires you to drop what you are doing and get some place in a short window of time. Whether or not you get the boss at the end is not the point I am making here. The point is that with a camping strat, I would be stuck sitting in place and unable to play my character. Were the strat mobilization, I would be able to do whatever I wanted 99% of the time and simply have to park my character in a convenient location when I am NOT playing. I don't know about you but I don't really care where my character is sitting while I am not in game. I am indifferent as to the WHY of you choosing to do these things. I just think it's silly that people would even try and compare the two strats and claim they are equal and have equal impact on the lives and or in game enjoyment of the people involved in executing them. I find it REALLY hard to believe that the majority of the people involved in this camping catastrophe find it fun. I would be willing to wager that if the guilds coming out on top of this clusterfuck (IB and DA) felt they could retain the same degree of boss kills in a situation that didn't require camping, then that is what we would see happening. Right now, so long as camping gets you a guaranteed boss claim, if one guild is camping the other will follow suit. The current rules only allow you to fight camping with more camping. Such a horrible situation regardless of how many shiny things it nets your guild.
__________________
~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | |||
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#5
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![]() lol whoever bullet is i love him goood shit
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#6
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You still need to plan and coordinate accordingly. You still need your frost potions. You still need to coordinate bindspots, ect. The logical conclusion in terms of efficient is finding any way possible to cut down on time to be ready to kill a boss when it pops. Whether you have a 15 in zone first rule or not, it all depends on how badly a group of people want a boss and what they are willing to do in order to get it. You still need to pick your targets and think of ways to throw the other guild off their game, IE, calling timers, putting pressure, ect. Like it not, the current raid rules create a competitive game that has been being played. Quote:
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The "Why" people do these things is the most important part. There is no difference in the strats because when the boss spawns, both guilds still have to do the same thing. Clear to the boss and execute. One guild is just taking the initiative to be in the best possible position when the boss happens to spawn. I don't begrudge anyone for doing that because it's logical. You have to understand that the precedent was set when a guild had a druid in each zone camping 24/7. They would wake up at 3 AM to quickly port in which took minutes and then kill the boss. Why would anyone competing with these circumstances play by their rules? If you want to beat them, you mobilize in the zone before they do, IE have your raid force ready and waiting before the spawn. They still have to do the exact same clearing, buffing, and execution. The other guild that was porting in is perfectly in their right to roll call you and timer you. Nobody is stopping any guild or group of people from doing this. You don't have to camp anything either. You can wait until the boss spawns and roll call. If they answer the roll call in 1 minute, you call timer. No camping needed either. The burden is on the shoulders of the guild that mobilized days in advance. Not you. | ||||||
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#7
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I don't see how you can even argue that there is a comparable amount of "fun" being had here. If you continue to do so I feel you are just being illogical to make your case sound better. Any 4 year old can be used to prove my point. Ground them to their room for some indefinite period of time until supper is ready or let them go run around doing whatever they want until it's time to eat. Observe and let me know which one looks like more fun. Quote:
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__________________
~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||||||
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#8
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This will never be an instanced game. I think some people's sense of nostalgia is a bit cloudy. They don't realize that EQ's end game is terribly flawed. Sure it's fine when one guild dominates, but when there are 2 guilds on the same server putting in the exact same amount of effort, and doing anything it takes to kill bosses, the end result is what you now see on P99. Neither willing to blink and falling victim to their egos. Unwilling to admit a compromise needs to be made. That's why rotations were set up on some servers. The overall health and stability of the server became more important than feeding the powergamer egos of a certain set of hardcore players. P99 has a decision to make. Like it or not, you people need to decide the route this server is going to go. Currently, it's being run by powergamers with massive egos, so much so that it has become an unhealthy environment. if IB and DA fade out, other guilds are just going to take their place with the same attitude. "Do whatever it takes to kill the boss" Quote:
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I don't begrudge IB for doing what they wanted to do. Keep everyone else from engaging a single mob, getting geared, and keeping their iron boot on the content. So another guild came along, and upped the stakes. Instead of a druid, they decided to just be rdy when the mob spawns. It's the inevitable conclusion to using a druid. It's called the "logical next step" to organize and mobilize faster than the other guy. There were many bumps in the road along the way. Failures and successes. Suddenly IB couldn't stay logged off and then login real quick to fight a boss for easy loot. They had to play by someone else's rules, and I understand why they don't like that. Except what you see here are rules they helped design. Not DA. So in reality, they are playing by their own rules, but that's not working out in their favor like it used to, so they want to change it to FFA. The problem is FFA won't make the problem go away. It's going to make it worse. | |||||||
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