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  #1  
Old 06-19-2010, 06:45 PM
Lowlife Lowlife is offline
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Default STA and Casters?

The present-day schoool of thought seems to be, regairdless of your character, to max your STA upon creation of your character.

Does this affect casters as much as hybrids/melee/priests? Will the 90hp my stam provides do anything realistically when those stam points are capped (if ever?)

My turmoil is would a human caster with 100 base STA but 90 base INT be a worthwhile inital mana sacrifice for end-game min-maxing?
  #2  
Old 06-19-2010, 06:58 PM
Tryfaen Tryfaen is offline
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you wont ever cap stam so yes, thats 90 free hp. your int will cap though.
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  #3  
Old 06-19-2010, 07:07 PM
Ropethunder Ropethunder is offline
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My mage doesn't really need hps because he rarely gets hit. My enchanter on the other hand, never has enough hps. It depends on the class.
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Old 06-19-2010, 08:55 PM
guineapig guineapig is offline
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Necros need as many hitpoints as they can get.
Enchaters need to be able to tank long enough for a heal to land or the real tank to gain agro.

Soloing wizards... depends on who you ask. Some swear by a larger manapool but as stated before you can cap your int fairly easily if that's your only concern. Besides how often is anyone at full mana while soloing anyway?

Mage... maybe not so important. Mage isn't my forte.
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Old 06-19-2010, 09:03 PM
Ropethunder Ropethunder is offline
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Whenever my enchanter died it was always because he ran out of hps. Never because he was oom. Sometimes it was only a few extra hps that could have saved him..
  #6  
Old 06-19-2010, 09:09 PM
Daywolf Daywolf is offline
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Hmmm… well on a roll, for Druid and Cleric which is often my usual, I go with Wisdom, since self-heals are like having more HP, and I can always use more mana in the teens if not fully twinking. The one Ranger I had on live I put to mostly Dex first but relied on bows mostly. Stamina would be good there I guess, early for a lot of melee, heals aren’t great. Other than that, guess it’s up to play style. If you get hit a lot I would guess it would help, but I mostly like to range fight, root or kite. Early on, I think finding someone to cast damage shields on you a few times is more valuable than STA. Then buy stat trinkets for anything really lacking.
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  #7  
Old 06-19-2010, 09:19 PM
guineapig guineapig is offline
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Something of note here as that some people claim that needing int or wisdom at low levels is vital and stamina at those levels gives very little in the form of hitpoints.

This is true!

However, at low levels int and wisdom gear doesn't give you much in the way of mana either. Anyone on live will tell you that the best way to gear up low level casters is with mana/hipoint gear. before level 25 a 15 mana item actually gives you more mana than a 5 int or wisdom item. And there are plenty of items in the game that give substantially more mana than that.

So at the time when your manapool is at its smallest and matters the most int and wisdom actually aren't doing you that much good anyway.
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  #8  
Old 06-19-2010, 09:29 PM
Walabaego Walabaego is offline
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My 2 Cents would be, hey, more hp's , less chance of KO and loss of EXP [You must be logged in to view images. Log in or Register.]
  #9  
Old 06-19-2010, 11:23 PM
Lowlife Lowlife is offline
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true, but at level 10 or so, 10 stam gives 1 hp
  #10  
Old 06-20-2010, 12:23 AM
logiktrip logiktrip is offline
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I'm an erudite wizard. I put all but 5 starting points into stamina, I use a kedge robe, black saph jewelry, and platinum skull rings.

My int is already easily hitting the softcap, however my stamina is only 115. Especially as the expansions continue, you'll be able to cap your int much easier than your stamina. This is true for many classes, just not as noticeable with casters.
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