#1
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Magic resists don't match up to live
Why is it that players with 150+ MR are getting rooted when you would resist 99% of roots on live with just 90 MR?
Is this classic EverQuest? Or custom EverQuest? | ||
#2
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Can someone address this one?
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#3
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the reason why is because null was given the ok to implement his custom resist system, and when questioned nilbog rediculously gives the answer that he would rather have it classic but theres nothing he can do and to "take it up with null", even though he has seemingly disappeared, i really dont understand why null was given so much power that he is allowed to make things purposely not classic, but this was done a million times on this forum before, we just have to deal with a non classic pvp server and when questioned about why its that way there is no straight answer except to "take it up with null" (who has disappeared)
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Last edited by Furniture; 01-09-2013 at 10:24 PM..
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#5
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edited after posted (i didnt mean to post just that phrase)
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#6
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So now that he's gone, lets fix it.
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#7
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Against an even level opponent you'd resist 100% of roots at 51mr. Already posted how it worked etc. When devs get interested in these changes, I'm almost always available for the father-son talk on EQ PvP.
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#8
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Also fire,cold,poison,disease nuke/dots needs to be looked at.
Melees about to go extinct. | ||
#9
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Quote:
__________________
Quote:
Wipe it clean. | ||||
#10
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Yep this is terrible. PvP still broken and nowhere near classic.
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