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#1
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![]() The only way to stop really stop the camping of these mobs is for all involved parties to AGREE to stop camping them.
Camping a tracker is one thing, but having to have 1/2 of your raid force camped in the raid zone is a little ridiculous. Then again the only way all parties would agree to stop camping is if the alternative is better for them than camping was. Personally I think this system could work and would be much better than having so many people AFK camping all the time. Others might disagree...
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Dawgrin 65 Paladin of Morell Thule (Retired)
Dawgrit 85 Paladin of Erollisi Marr (Semi-Retired) Dawgrin 28 Paladin of Project1999 Dawrit 12 Druid of Project1999 | ||
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#2
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Only the raiders themselves can solve this problem, no rule, aside from rotation, will. And even some of the rotation suggestions promote some sort of camping for the 2ndary guilds.
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Phallax [55 Luminary]
Phallax [51 Mystic] Jeebs [40 Ranger] | |||
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#3
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If no rule can solve the problem, it is at least feasable to limit the problem until such time (if ever one exisits) that no rule is needed. As things stand, however, the rules actively encourage camping. I'm of the opinion that this is a good compromise.
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Kaira Bloodrose <Divinity> - 54 Cleric of Erollisi
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#4
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The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
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#5
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1. The parties colluding must have the means to lock out outside competition. 2. None of the colluding parties can believe they could be better off by cheating their partners. Number 1 is impossible without the rotation or agreement being GM enforced, which is somewhere between "highly unlikely" and "never hapening" given previous dev statements on rotations. Number 2 is a rare and elusive balance that never seems to last for long. Members of real life cartels are forever stabbing each other in the back and looking for advantages. A little research on OPEC or the Columbian drug trade should satisfy anyone's curiosity on that point. Even if that balance was ever achieved, I wouldn't bet on it lasting long. Bah, here I go discussing rotations in my own thread again [You must be logged in to view images. Log in or Register.] Bad Dumesh! | |||
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#6
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However I would have to say that within the confines of FFA, If a powerful guild wants the mob, what can I do that would prevent them from getting that anyway? Any agreement between guilds should only between the guilds, no GM involved. And it would be up to the character of the players to allow for variations to the rule. Something I hope that could happen. | |||
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#7
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Yes, that would mean there is a possibility that other raids would beat you to the punch each and every time. But the main advantage over rotation, as far as I see it, is that you would still have a chance. The Dev's have specifically mentioned they want to support pugs on the server, and pugs are inherantly incompatable with a rotation system. With first to engage, a pug can show up on the night and beat guild raids to the punch, regardless of what the odds may be.
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Kaira Bloodrose <Divinity> - 54 Cleric of Erollisi
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#8
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But with that being said. I like this system for what it is, if the GMs decide to enforce anything, This would be the system. The ideas are refined as far as they are going to get in my opinion. The only other GM action I could even fathom is if they forced the raiders to come to some sort of an agreement. And I just don't think they can / will for many many reasons. | |||
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#9
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#10
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