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Old 02-28-2013, 01:31 AM
VincentVolaju VincentVolaju is offline
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Default How exactly does the XP penalty effect the grp?

So many people are worried about the XP penalty it seems like, I am just wondering how exactly it is split among the group? Does it give the majority of the XP to the ppl with penalties, or does the penalty split between everyone evenly so every ends up with like 5-10% more xp to get? As in, say theres a 5man group, 4 ppl have no penalty, 1 person has 50%. Does that mean everyone has a 10% penalty now?
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Old 02-28-2013, 01:36 AM
Byrjun Byrjun is offline
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Check it out yourself.

http://stdlib.info/eqxpcalc/
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Old 02-28-2013, 01:37 AM
Itap Itap is offline
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http://www.project1999.org/forums/sh...034#post199034
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Lootenant Dan <Hierophant>
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Old 02-28-2013, 01:44 AM
VincentVolaju VincentVolaju is offline
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Oh wow, thats awesome, thanks.
  #5  
Old 02-28-2013, 12:29 PM
Silo69 Silo69 is offline
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a great group will benefit more from a great hybrid player than being a douche and denying someone xp based on there class/race

its not that bad, you hardly notice it

i grouped with 2 sk's last night in a fully party

i was getting more xp per hour than when i was in a non hybrid group with more dps, i think we had cleaner pulls and solid tanks along with great cc, xp just kept flowing didnt notice much of any difference
  #6  
Old 02-28-2013, 05:24 PM
shooteneq1 shooteneq1 is offline
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who cares. just group with people and dont worry about it. if your here playing then more than likely its to relive old times, if your in a hurry to max lvl there are plenty of games out there that cater to that.
  #7  
Old 02-28-2013, 08:31 PM
Ephirith Ephirith is offline
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Quote:
Originally Posted by Silo69 [You must be logged in to view images. Log in or Register.]
a great group will benefit more from a great hybrid player than being a douche and denying someone xp based on there class/race

its not that bad, you hardly notice it

i grouped with 2 sk's last night in a fully party

i was getting more xp per hour than when i was in a non hybrid group with more dps, i think we had cleaner pulls and solid tanks along with great cc, xp just kept flowing didnt notice much of any difference
Trying to make an efficient group is hardly "being a douche". If people want to spend their time xping as fast as possible, they are free to do so.

As someone who has played two hybrids into the 50's, I hated seeing groups pile up multiple hybrids and make some pathetic abortion of a comp where the experience moves backwards.

People who choose to play hybrids know damn well what they are getting into, and it's nobody else's duty to cater to them. I love having an sk/pal/ranger tank, but i'm sure as hell not doubling up on hybrid tanks past 50.
  #8  
Old 02-28-2013, 09:26 PM
SCB SCB is offline
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Quote:
Originally Posted by Ephirith [You must be logged in to view images. Log in or Register.]
Trying to make an efficient group is hardly "being a douche". If people want to spend their time xping as fast as possible, they are free to do so.

As someone who has played two hybrids into the 50's, I hated seeing groups pile up multiple hybrids and make some pathetic abortion of a comp where the experience moves backwards.

People who choose to play hybrids know damn well what they are getting into, and it's nobody else's duty to cater to them. I love having an sk/pal/ranger tank, but i'm sure as hell not doubling up on hybrid tanks past 50.

Check that calc above. Grouped with an equal-level ranger and troll shadow knight (for worst penalties) cost me (high elf enchanter) 2.5% more xp than grouping with an equal-level pair of human rogues when I filled out the rest of the group with cleric/warrior/rogue.

Hybrids make a negligible difference on the group xp in real terms.
  #9  
Old 02-28-2013, 10:22 PM
Swish Swish is offline
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Quote:
Originally Posted by SCB [You must be logged in to view images. Log in or Register.]
Hybrids make a negligible difference on the group xp in real terms.
This^

Don't leave the hybrids sat at the zoneline LFG [You must be logged in to view images. Log in or Register.] I quit my troll SK at 43 due to massive LFG time. Had more HP than most other hybrid tanks, the ability to taunt things straight off in the absence of any crowd control, an INT pool that meant I didn't have to med for 30-40 minutes of constant killing...

But no, take a second monk (most of which are lizards and come with a penalty)...take an average geared warrior (who isn't going to get hold of a group of mobs as quickly)... I wasn't mad... [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]

(Have since started up a dark elf SK to relive old times and reduce myself from 68% penalty to 40%, expecting the same bullshit though).
  #10  
Old 02-28-2013, 11:04 PM
Trevalon Trevalon is offline
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as someone who just started on P99 I made a bard but it was a tuff decision because of the hybrid penalty. I find it sad that certain classes are not played because of a flaw in game design.

I get the whole "lets make it as classic as possible" but at what point do we knowingly add design flaws just for the sake of calling something classic? That seems pretty shortsighted and backwards thinking.

Classic is great and this server is about the best thing when it comes to getting a classic EQ feel, but even Verant/Sony admitted that Penalties were a design flaw and did away with them - Why repeat mistakes for no better reason than to say you are stupid enough to repeat them? Futhermore seeing things like Item links in game and other things that were not classic and were brought in from later xpacs makes me even further question why adding a penalty that was deemed a flaw was left in where non classic but QOL things were also put in? Doesn't make alot of sense in rational thought.

Why do we study history again?
Last edited by Trevalon; 02-28-2013 at 11:06 PM..
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