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  #31  
Old 06-30-2010, 03:55 PM
Hidn Hidn is offline
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That sounds perfectly logical Bum. However, a lvl 35 should not be moving through his level at the same rate as a lvl 34. Which was the case in MM yesterday.
  #32  
Old 06-30-2010, 04:18 PM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by Hidn [You must be logged in to view images. Log in or Register.]
That sounds perfectly logical Bum. However, a lvl 35 should not be moving through his level at the same rate as a lvl 34. Which was the case in MM yesterday.
Actually, someone in a hell level needs more XP to level, so they get a larger slice of the XP pie per mob, just like someone with a race/class penalty.

This is classic per producers letters and other sources: friends grouping together should earn XP at approximately the same rate regardless of class/race/hell level penalties so that friends can group together from level 1 to level 50.
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  #33  
Old 06-30-2010, 04:18 PM
Droxx Droxx is offline
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Quote:
Originally Posted by Charms [You must be logged in to view images. Log in or Register.]
So let me get this right...

You guys aren't happy you're only losing 10% instead of 24%?

[You must be logged in to view images. Log in or Register.]
I kind of enjoy it.
However, it should be an indicator that something is funny with exp formulas recently.
One day you lose 24% exp. The next you lose 10% exp.

By the same token, I've noticed that exp seems funny grouping as well.

Duoing camp_01 with a 44 ranger last week yielded 1 yellow at level 50 every 30 minutes.
Duoing camp_01 with a now 46 ranger yesterday yielded 1 yellow at level 50 every 2 hours.
The only thing that changed was the ranger's level. The kill rate remained the same (the camp was cleared in the time before it began to respawn).

By Bum's logic, however, I SHOULD be getting less exp as the ranger levels up, due to the level gap closing, however I wouldn't expect the experience to cut to a quarter of the previous rate.
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  #34  
Old 06-30-2010, 04:24 PM
Ihealyou Ihealyou is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
This is classic per producers letters and other sources: friends grouping together should earn XP at approximately the same rate regardless of class/race/hell level penalties so that friends can group together from level 1 to level 50.
Does this only work by decreasing the amount of xp gained, or can it increase it too? If I group with five halfling warriors, will they all receive penalties to match my xp rate, or will I receive a bonus?
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  #35  
Old 06-30-2010, 04:24 PM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by Droxx [You must be logged in to view images. Log in or Register.]
I kind of enjoy it.
However, it should be an indicator that something is funny with exp formulas recently.
One day you lose 24% exp. The next you lose 10% exp.

By the same token, I've noticed that exp seems funny grouping as well.

Duoing camp_01 with a 44 ranger last week yielded 1 yellow at level 50 every 30 minutes.
Duoing camp_01 with a now 46 ranger yesterday yielded 1 yellow at level 50 every 2 hours.
The only thing that changed was the ranger's level. The kill rate remained the same (the camp was cleared in the time before it began to respawn).

By Bum's logic, however, I SHOULD be getting less exp as the ranger levels up, due to the level gap closing, however I wouldn't expect the experience to cut to a quarter of the previous rate.
Nothing "funny" is going on. XP was simply fixed during a patch the other night [You must be logged in to view images. Log in or Register.]

Also, keep in mind that mobs that are significantly lower level than you will yield less reward due to the ease at which they can be defeated.
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  #36  
Old 06-30-2010, 04:25 PM
Droxx Droxx is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Nothing "funny" is going on. XP was simply fixed during a patch the other night [You must be logged in to view images. Log in or Register.]

Also, keep in mind that mobs that are significantly lower level than you will yield less reward due to the ease at which they can be defeated.
I had no idea that the exp patch was put in. That makes tons more sense.
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  #37  
Old 06-30-2010, 04:32 PM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by Ihealyou [You must be logged in to view images. Log in or Register.]
Does this only work by decreasing the amount of xp gained, or can it increase it too? If I group with five halfling warriors, will they all receive penalties to match my xp rate, or will I receive a bonus?
Both [You must be logged in to view images. Log in or Register.]

The size of the XP pie doesn't change based on group composition, but if, for example, you duo with a halfling warrior, they might get 40% of the pie and you get 60% of the pie.

* numbers for illustrative purposes only, not to be considered actual values
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  #38  
Old 06-30-2010, 04:58 PM
VincentVolaju VincentVolaju is offline
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So is this like an EXP Buff to race's with EXP penalties basically? Like now when they group with normal people, they get more EXP per kill then before, and the people who dont have exp penalties are getting less per kill?

Like its basically over the same amount of exp per kill, just who gets what is shifted around a little differently according to who has the worst / best EXP modifiers, so that everyone in the group gets an "as close to even" amount as possible?
  #39  
Old 06-30-2010, 05:00 PM
feanan feanan is offline
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sounds like a good reason to not have hybrids in your group, or people in hell levels, as it sounds like others are being penalized for someone elses exp penalty.

now this reminds me of the old eq. stealth experience patch with no patch notes. =)

Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Actually, someone in a hell level needs more XP to level, so they get a larger slice of the XP pie per mob, just like someone with a race/class penalty.

This is classic per producers letters and other sources: friends grouping together should earn XP at approximately the same rate regardless of class/race/hell level penalties so that friends can group together from level 1 to level 50.
  #40  
Old 06-30-2010, 05:03 PM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by feanan [You must be logged in to view images. Log in or Register.]
sounds like a good reason to not have hybrids in your group, or people in hell levels, as it sounds like others are being penalized for someone elses exp penalty.
Shared XP penalties in a group are classic [You must be logged in to view images. Log in or Register.]
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