#41
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__________________
Lootenant Dan <Hierophant>
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#42
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I've hardly been playing for the past couple months and just started back a little, and in that span prices on mid-high end items are up 50-100%. Even if plat duping and/or massive RMT are not responsible, there is still desperate need for a plat sink of some type. There's too much money sloshing around at the high end. There needs to be a mechanism to give the richest players something to do with their wealth besides bidding up the prices of all decent droppables.
An NPC casino that offers no drop versions of no longer dropping and GM event/custom items would probably be the best idea. Or if a casino NPC can't be done, just make him a vendor, with items priced from 200k - 10 million plat. This is not classic, but is needed due to the server itself not being classic with its timeline (among other reasons). And the "non-classic" impact would itself be very minimal, since these items already exist in the game world at a very high price tag, and the presence of very rare custom/GM event items is also well-documented as classic. Since these items cannot be acquired through normal gameplay (camped) and can only be purchased from other players (in the case of manastones, fungi staffs, etc...) or having them randomly awarded (custom/GM gear) there is no real impact on classic gameplay whatsoever. The only difference is that instead of spending millions of plat for an item by giving it to another player (which keeps it in the economy), you give it to an NPC (which removes it from the economy), or instead of getting lucky at a GM event, you give a large amount of plat to an NPC. The items still exist in the game world, either way. Selling them in this way simply allows for a steady deflation of plat from the economy, to offset the steady inflation of plat constantly being generated by mob kills over time. | ||
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#43
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#44
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economy is fine, just a few people with a trickle down effect raising there own prices trying to squeeze a little extra out of the player base due to the influx of a population increase in the lower levels
the creator of the thread played funhorroryes on sullon zek, a lvl 51 warrior who ended up getting his entire account scammed, hes just trolling you guys fyi. He never had a dime to his name prices are not that bad just a few things people are trying to get a few extra k for don't buy it and the prices will fall, plenty of plat sinks, peridots, rechargable items etc, alts in this thread, poor people with under 10k to there name crying you dont even start making ok money till 40+ if you farm a few decent fine steel camps or giants | ||
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#45
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And lol @ peridot stacks and 200p cap recharges being a plat sink on a server with hundreds of millions worth of plat floating around. Come on, let's be serious. The only people who would be harmed by NPC vendor/casino plat sinks would be the basement dwellers who made a balls-out effort to hoard manastones and other removed items when they still dropped. They would no longer enjoy a monopoly on access to those items and the guaranteed inflation protection they provide. Everyone else would benefit substantially. Prices would decrease for newer players, and wealthy, established players would have more choices for things to buy with their plat besides Fungi #7 or CoF #5. | |||
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#46
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you have no idea whats going on, stop it chicken little | |||
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#47
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The Fungi was just an example. Every mid-high end item has skyrocketed in price (FBSS 7k > 10-11k, Idol of the Thorned 6k > 9k, JBB 25k > 50k, etc...)
Inflation that severe and universal is not indicative of supply and demand fluctuations, but of excess money supply. It's a monetary phenomenon. Too much plat dumped on the market at the same time. Too much money chasing too few "investment grade" goods (i.e. Fungi, CoF, manastone, etc...). Plat sinks would help to alleviate this problem, and give rich players something to spend their money on besides the accumulation of high end droppable loot they aren't even using and only holding as a form of wealth/inflation hedge. | ||
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#48
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I wonder how much plat enters the game each day via looting...
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#49
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Man, that's a question I've wondered about since 1999.
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#50
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A possible secondary option would be to have guides offering some serious high end services. A few come to mind: Bind at firepots: 500,000 platinum Triggering of epic mobs with only quest piece dropping: 100k. Trigger a double xp weekend for entire server 5,000,000 plat Thoughts? | |||
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