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  #11  
Old 04-02-2013, 01:00 AM
OforOppression OforOppression is offline
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lol wotlk was not casual

dungeons were a method for gearing for raids, which was where the real content was. Catas mistake was trying to make dungeons an endgame.

Pandaria did it alright. For a gearing method, heroics are fine, back to their wotlk ease. If you want hard dungeons, you do challenge modes, which scale gear and are pretty much completely dependant on player skill.

Cata added LFR as well, which is probably the worst casual cesspool on the planet. Mechanics are ignorable and you can AFK through 75% of it.
  #12  
Old 04-02-2013, 11:15 AM
Noselacri Noselacri is offline
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MoP dungeons were far too easy and it's a problem because it let people get "raid-ready" without even the slightest clue of how to play. It's been an increasing problem in WoW and one that MoP made so much worse. The level 90 dungeons are so easy wipes are practically impossible, and it takes absolutely zero skill to do them succesfully. They're so easy they can be tanked by DPS warriors, healed by balance druids, can be facerolled/speedran in whatever shitty green quest gear you have the moment you ding 90, and take no effort at all. Heroics used to serve two purposes: gearing up and ensuring that players were somewhat proficient. They completely removed the latter, resulting in having to work with utter useless newbies at level 90 who are trying to enter the raid scene without any idea what they're doing. Trying to lead and recruit for a raid guild became a total nightmare because 29 out of 30 people were so bad at playing the game that they didn't belong in any form of endgame content, but you couldn't really tell because they had the gear that made their characters ready for it and so you had to sift through endless amounts of useless retards to find people actually worth inviting. It has turned WoW into a completely antisocial game because any stranger you meet is statistically almost guaranteed to be a total newbie who hasn't got a clue how to play since the game no longer teaches you that. It's now a game where you need connections to do anything, good guilds no longer recruit from the general population because it basically isn't possible anymore, the game doesn't teach people to play and you can't keep trialing worthless players. As a result, "breaking in" is impossible if you don't know somebody who can vouch for you. It has DESTROYED what little community there was left in WoW.
Last edited by Noselacri; 04-02-2013 at 11:22 AM..
  #13  
Old 04-02-2013, 01:53 PM
OforOppression OforOppression is offline
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thanks for reading what i put. they made the dungeons easier and provided challenge modes for people who seek difficulty.
  #14  
Old 04-02-2013, 08:26 PM
Noselacri Noselacri is offline
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The challenge modes are irrelevant because the "heroic" gear (or what used to be heroic gear in previous expansions) drops from the normal dungeons. There's no reason to do challenge modes unless you simply enjoy it, and that has nothing to do with anything. The problem with today's WoW is that nothing ensures that players have met a certain standard by the time their characters are raid-ready. Up until MoP, you had to do heroic dungeons which, while not exactly rocket science, couldn't be farmed properly by a spastic 11yo in quest greens for the wrong spec. You had to at least formulate a decent build and not be completely retarded, and the dungeons were difficult enough that they taught you the basics of gameplay. This is no longer the case, so guilds either get flooded with applications from players that literally aren't good enough at the game to raid, or have increasingly turned into private cliques that will barely speak to you if you aren't RL friends with someone. It has obliterated the WoW community. Challenge modes serve no purpose at all because they don't have meaningful rewards and are not part of the gearing-up process.
  #15  
Old 04-02-2013, 10:13 PM
Swish Swish is offline
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I lost faith in the game when my warlord gear that I'd worked for weeks/months getting (rank grinding) was suddenly being dished out to anyone that wanted it, all because TBC was going to be released a couple of months later. As much as I wanted to play the arenas the people I knew just weren't interested or would play a few games but quit instantly because we lost 2 out of 3.

There's almost no point trying to be "good" at WoW, they just hand good shit out to anyone who can breathe. Doesn't surprise me that millions have dropped the game, especially with the Kung Fu Panda element added (swiping monks from EQ, not cool...making it appealing to even younger kids, not cool... making me feel like I'm too old to be playing the game, not cool) [You must be logged in to view images. Log in or Register.]
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  #16  
Old 04-03-2013, 01:33 AM
Anesthia Anesthia is offline
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I tried ED multiple times. Nostalgia usually wore off in the teens. Only p99 keeps it real enough for me to stick around.
  #17  
Old 04-03-2013, 02:08 AM
baub baub is offline
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Those special times when Azuregos is up

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  #18  
Old 04-03-2013, 08:16 AM
Calabee Calabee is offline
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wow sucks, so does baub

ps: mr BAUBARIAN u should come back and join FE, i need primal essence on raids, thx~

<3 j00
  #19  
Old 04-03-2013, 01:26 PM
porigromus porigromus is offline
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Quote:
Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
The challenge modes are irrelevant because the "heroic" gear (or what used to be heroic gear in previous expansions) drops from the normal dungeons. There's no reason to do challenge modes unless you simply enjoy it, and that has nothing to do with anything. The problem with today's WoW is that nothing ensures that players have met a certain standard by the time their characters are raid-ready. Up until MoP, you had to do heroic dungeons which, while not exactly rocket science, couldn't be farmed properly by a spastic 11yo in quest greens for the wrong spec. You had to at least formulate a decent build and not be completely retarded, and the dungeons were difficult enough that they taught you the basics of gameplay. This is no longer the case, so guilds either get flooded with applications from players that literally aren't good enough at the game to raid, or have increasingly turned into private cliques that will barely speak to you if you aren't RL friends with someone. It has obliterated the WoW community. Challenge modes serve no purpose at all because they don't have meaningful rewards and are not part of the gearing-up process.
WoW lost me when it lost CC in dungeons and when classes were all made the same.
  #20  
Old 09-10-2013, 04:22 AM
Swish Swish is offline
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Who's responsible? I'll death coil you I swear... and if Swish is a gnome with pink hair, i'll ddos the server [You must be logged in to view images. Log in or Register.]

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