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Old 07-06-2010, 09:05 AM
Oogmog Oogmog is offline
Kobold


Join Date: Apr 2010
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Originally Posted by Oogmog [You must be logged in to view images. Log in or Register.]
Was it a fix for how characters in a hell level effected group xp? I haven't seen any word to see what was changed, however, I just got back into town so hadn't even noticed there was a change until you posted this.
Also wanted to point out another thing. I know major modifications were made to light blue mobs giving next to no experience anymore, especially in a group. However, if you take a look at patch notes - http://everquest.allakhazam.com/hist...es-2001-2.html - Under November 7th, 2001, we can see that light blue mobs were not even introduced until that time -- this was right before Luclin. Something else that might needed to be considered since all the experience adjustments are going around. While the "light blue" con was designed to give higher level people experience, if someone just dinged while in a dungeon and the majority of the mobs begin to go light blue, I'm fairly certain they would still be blue on live (Following the same formula for whether a not a someone of a certain level can get xp with you I'm assuming is the same formula to determine if a mob yields experience)
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