![]() |
#1
|
|||
|
![]() Enjoy DAoC RVR? It's not DAOC 2.0 but RVR only...take a peek.
Foundation Principles...good stuff : http://camelotunchained.com/en/ http://www.kickstarter.com/projects/...ained?ref=live | ||
|
#2
|
||||
|
![]() Quote:
nearly half way to 2 mil and 24 days left..it will be funded. Won't be live until 2016 probably but hey, its nice to have this title on the horizon. | |||
|
#3
|
||||
|
![]() Quote:
Edit: I didn't check the kickstarter until after this post, it's already almost halfway to goal at $925,865 with nearly a month left. Like I said, this game will get massive funding and I'm looking forward to playing it. | |||
|
#4
|
||||
|
![]() I'll fund the mother fucker when it's released and people say... "HOLY SHIT THIS IS AWESOME!"
yakno... like how it's supposed to work.
__________________
Quote:
| |||
|
#5
|
||||
|
![]() Quote:
__________________
Bitch Please. I'm Fabulous!
Masquerade - R99 Foxxie/Foxie - R99 ![]() | |||
|
#6
|
||||
|
![]() Quote:
| |||
|
#7
|
|||
|
![]() The difference for me is that I want to support something that doesn't have big corporations and capitalist money grubbing a$$es (dollar sign pun entirely intended[You must be logged in to view images. Log in or Register.] ) being the "bosses", because to corporations it's more about what brings in the most people regardless of how long they stay to make a quick dollar, and then scrap the game if it doesn't hold people once they've squeezed as much profit out of the game as possible.
If you take a look at the foundational principles you'll see that MJ even talks about how it's so nice for him to be able to not have to worry about if he's going to piss off the boss because he wants to take a risk at making a more "niche" game or take a risk for the "fun" of the game instead of what will bring in the most "tourists" to the game who buy the game, play for a month, and then go on to the next game. His focus is to make a game that will hold long-time players and not the FoTM themepark mmo Kiddies who come in expecting everything handed to them on a silver platter. Even if that what that means is losing out on a lot of money from that type of crowd. He doesn't want that because it's for the betterment of his game to have long-time followers and a solid strong community instead of the constant stream of players who just hop in, try it for a month and then leave. This game is going back to a lot of the roots of RPGs, thing like a full statistical distribution during character creation for example. You bork your stat distribution during creation, tough, deal with it. No AH, so people can actually you know, auction, haggle, and ... god forbid INTERACT with people on a MMORPG (yay p99 and EC tunnel here!!). Very limited forms of fast travel, no mounts (or if there are, they will never be faster than the class that provides speed buffs is the promise there), and a more meager mapping system so it's not a perfectly detailed GPS system which more allows you to look at your surroundings and have that sense of immersion and discovery, etc. Anyone who has their doubts, please give their kickstarter page a gander, or at the VERY least, read through the foundational principles and then base your decision from there. Those of us that play on P99 are here (at least a good portion of us) because we're sick of the themepark based MMOs of today that take away from the realism, immersion, discovery, exploration, interaction, and socialization. We like the challenge that our favorite old MMORPGs gave us back in the days of the UO/EQ/DAOC era, the choices available, and non-pigeon holed linear gameplay that today's MMOs are based around, and most importantly IMHO, this is a NEW game without a large corporation and publisher telling them what they can and can't do to make a game. Obviously all of these reasons are outside of the fact that this game is offering an MMORPG with its entire focus on making an awesome RvR game for the best open world pvp available, and a player made economy (instead of player driven) because all of the worth while gear will be made by crafters in the game instead of being drop/token based. | ||
Last edited by Insedeel; 04-17-2013 at 02:43 PM..
|
|
#8
|
|||
|
![]() RvR? I'd love to see any emulator attract enough people to it that you can effectively run RvR content... how many are on board?
| ||
|
#9
|
|||
|
![]() i've given up hope on getting old DAoC RvR back, I'm just sobbing while I play GW2 WvW
| ||
|
#10
|
|||||
|
![]() Quote:
CSE SUBSCRIBER PROMISES #7 7) We will release the compiled server code if we shut the game down. When the day comes that Camelot Unchained is shut down (only WoW will apparently live forever), we will make all the complied server code (and adequate installation and operations documentation) available through a code repository, without warranty of course and under the appropriate license(s) so that gamers can get the game back up and running. In the event that we shut the company down, we will also add the source code to the repository unless prevented to by law/legal agreement. That promise from CSE should be enough for most of the MMO Emulator crowd to jump on supporting this project just on principle. This promise definitely was one of the huge determining factors for me in convincing me to support this kickstarter (I'm at the highest I can afford haha, $350). Quote:
Also, the answer to many of the burning questions thus far is all compiled nicely at this page https://camelotunchained.wikispaces....+Unchained+FAQ | ||||
Last edited by Insedeel; 04-17-2013 at 03:40 PM..
|
|
![]() |
|
|