#21
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good werk. now we just need to post proof of it landing on players on live (other than recollections) and this should be a fixed pending update.
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Current Games:
Naw | ||
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#22
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In spells.cpp, in Mob::IsImmuneToSpell add the && and the 3rd line to the condition check.
Code:
// check max level for spell effect_index = GetSpellEffectIndex(spell_id, SE_Mez); assert(effect_index >= 0); // NPCs get to ignore the max level if(((GetLevel() > spells[spell_id].max[effect_index]) && (!caster->IsNPC() || (caster->IsNPC() && !RuleB(Spells, NPCIgnoreBaseImmunity)))) && !(IsClient() && caster->IsClient() ) // Added by Alecta to allow players to bypass mezz level check in pvp. ) { mlog(SPELLS__RESISTS, "Our level (%d) is higher than the limit of this Mez spell (%d)", GetLevel(), spells[spell_id].max[effect_index]); caster->Message_StringID(MT_Shout, CANNOT_MEZ_WITH_SPELL); return true; } } | ||
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#23
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http://www.therunes.net/forums/viewt...p?f=16&t=10191
"This has been true since players could exceed mez level caps. (Kunark). Basically, player level doesn't matter for level capped spells, only mob level." | ||
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#24
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If that is true, then there needs to be separate code for blue to implement the actual classic resist system. Right now AE mez is by far the best way to handle charm breaks against summoning mobs, and with the classic resist system only 51MR should make the enchanter immune (assuming I am reading the Lucy data correctly: http://lucy.allakhazam.com/spellraw....07&source=Live). In fact I just tried to root myself on blue with 155MR and something like 40% of them were landing due to Null's crazy system.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#25
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#26
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#27
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Note its a 60 bard resisting dazzle attempts (aka you could attempt them on lvl 60 targets) | |||
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#28
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#29
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Being investigated for changes.
Also, Alecta if you're still around, PM me on IRC. | ||
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#30
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And thanks for looking into this issue, it is a huge problem as a lvl 55 chanter.
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Vanzan Somethingwitty - Freelance Phantasmist on R99
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