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Old 07-09-2010, 09:25 PM
Zallarenya Zallarenya is offline
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I usually hate to rez very old threads, but rezzing an old one is better than creating a duplicate.

In my (limited, level 13) experience, the Choke line generates greater threat than anything else -- way more than it should. Sometimes I can wait until a mob is 50% dead before I engage it with Choke, and I end up tanking it the rest of the fight.
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Old 07-10-2010, 09:41 AM
BeelzeBob BeelzeBob is offline
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Quote:
Originally Posted by Zallarenya [You must be logged in to view images. Log in or Register.]
I usually hate to rez very old threads, but rezzing an old one is better than creating a duplicate.

In my (limited, level 13) experience, the Choke line generates greater threat than anything else -- way more than it should. Sometimes I can wait until a mob is 50% dead before I engage it with Choke, and I end up tanking it the rest of the fight.
Enchanter animation pets never tanked past gaining the choke spell on live, the only way to solo with the animation is to snare kite and nuke, while the pet hacks away. If you want to play enchanter like a pet class learn to charm.
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Old 07-11-2010, 09:09 AM
Zallarenya Zallarenya is offline
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Quote:
Originally Posted by BeelzeBob
Enchanter animation pets never tanked past gaining the choke spell on live, the only way to solo with the animation is to snare kite and nuke, while the pet hacks away. If you want to play enchanter like a pet class learn to charm.
I'm talking about full groups, not soloing.

Quote:
Originally Posted by mmiles8
One thing to consider that's often forgotten, is that your level of HP (current value, not percentage of max) plays a very large role in whether or not you get aggro. Being grouped with a cleric who symbols the tank and no one else, a very well geared tank with twice as many hp as you, or simply having crap for HP yourself, etc. Large disparities will cause an aggro gap. I've said this numerous times in numerous threads, and most have found this knowledge to be helpful. Any time you're experiencing threat issues regardless of how late into a fight you cast your spell on the mob, either ask the tank to click off his HP buff, or go get a better one yourself.
I don't think this explains it. This was a low-level, non-twink, brand new toons group; we all had the same HP buffs - Pally Courage, Druid Skin. There wasn't much of a HP disparity.

If the difference in HP of naked enchanter and naked paladin who is a level below is great enough to cause this, it seems a little broken. I certainly don't remember having this problem on Live. Admittedly I didn't play Classic, only Kunark+. If it really was like this before Kunark, nothing to see here!
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