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  #81  
Old 07-10-2010, 11:54 PM
Cronoclops Cronoclops is offline
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Originally Posted by Charms [You must be logged in to view images. Log in or Register.]
Dude Haynar, thank you so very much for completely fucking up the pets man. Cheers.

Thanks to "There are just so many pets to deal with, soooo [insert easyfixbandaid]." the freakin 29 pets don't even dual wield unless you have the max level pet. Explain to me exactly the point in that? As the 29 pet for necros is unique in that it can finally DW.

Not to mention the fact the one high enough pet I have gotten so far, hits for the exact same damage as the 24 version. Great fix man, really great stuff. I realllllllllllly feel the progression in that my pet has a tiny bit more hp now, does no more damage, and can't DW like he is intended to.

*twothumbswayup*
But brah he did it all on his own free time...so it's cool.
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Last edited by Cronoclops; 07-10-2010 at 11:57 PM..
  #82  
Old 07-11-2010, 12:15 AM
mmiles8 mmiles8 is offline
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Quote:
the freakin 29 pets don't even dual wield unless you have the max level pet.
Did you even play during the first three expansions?
  #83  
Old 07-11-2010, 12:18 AM
Haynar Haynar is offline
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Quote:
Originally Posted by finalgrunt [You must be logged in to view images. Log in or Register.]
We need to differenciate the pet's level from the spell's level.

For example, - if I'm correct - all pets from the same spell, whatever their level is, have the same abilities.

So a level 23 pet summoned with the level 24 spell should have dual wield ability without weapons. The ability to dual wield with weapons isn't tied to the pet's level, but to the spell itself.

While a level 24 pet summoned with the level 20 spell (I know it can't happen, but it's for the sake of the example), shouldn't be able to dual wield with weapons. Because it's not its nature.

To sum up ... pet's level only affects its dmg and health. Spell level affects the pet abilities.

The pet stats from the table used are correct imo, and pets are now what they used to be. However, pets in classic had maxed stats, so had a slightly better hit rating. At the moment it misses a tad too much. Sadly, it's hard to put a hand on a dmg parser from that era. Too many single hits, clearly not enough double hits, and quad hits are too rare.
For now, the pet being able to dual wield is tied to the pet level. Not to the spell. I have to recode some things to tie them to spells. And until I get some time to do that, you will get the benefit of pets dual wielding at high level pets from lower level spells. I put a quick patch together, so it might go in real soon.

There will not be any big changes to pet damage outputs, until I rewrite mob mitigation, with changes to client damage too. That involves quite a few changes, including the addition of class specific damage tables. Similar to the client AC mitigation changes, its not a simple task.

Haynar
  #84  
Old 07-11-2010, 01:42 AM
rioisk rioisk is offline
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Haynar you take a lot of shit and everybody knows how much time you put into coding this stuff to be classic.

IMO you should have just left it the way it was. Wasn't as messed up as it is now. I mean, why nerf pets to "classic levels" without giving them the "sword of rune" bug? I mean....it's not classic power unless they're nerfed + have a persistent bug.

just my loving 2 cents
  #85  
Old 07-11-2010, 03:40 AM
finalgrunt finalgrunt is offline
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Quote:
Originally Posted by rioisk [You must be logged in to view images. Log in or Register.]
Haynar you take a lot of shit and everybody knows how much time you put into coding this stuff to be classic.

IMO you should have just left it the way it was. Wasn't as messed up as it is now. I mean, why nerf pets to "classic levels" without giving them the "sword of rune" bug? I mean....it's not classic power unless they're nerfed + have a persistent bug.

just my loving 2 cents
Pets aren't messed up, you can't say that. Just need to tune some stuff around that's all. When was the swords of runes proccing on everything fixed already? Can't remember.
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  #86  
Old 07-11-2010, 08:28 AM
Reiker Reiker is offline
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It reminds me of Vanguard, just opposite. On Vanguard half the cleric abilities were bugged, but they were compensated over time for a lot of their shit not working and they were balanced around it. But then in one patch they fixed all the broken shit, and then added even more shit, and you ended up with this completely broken class. Only the opposite is happening here, where only certain parts of "classic updates" are going in which is making pet classes perform less and less like classic.

Note: I don't even play a pet class.
  #87  
Old 07-11-2010, 10:04 AM
Aryane Aryane is offline
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So I'm a low level necro. I just dinged level 12, mem'd my new pet, and excitedly cast it. Thus far I have gone through two stacks of bone chips and have yet to see a pet higher than light blue. I assume this is not working as intended.
  #88  
Old 07-11-2010, 10:43 AM
Haynar Haynar is offline
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Quote:
Originally Posted by Charms [You must be logged in to view images. Log in or Register.]
Yes actually I started right before Kunark and played heavily from Kunark until PoP. Anything else you need to know about http://strategywiki.org/wiki/EverQue...ecromancer/Pet ?

The ability to DW should be tied to the spell level, no matter what the pet ends up spawning as. The damage, sure. But the abilities, no.
Then code it up Mr. Smartypants.

I am so sick of the pet classes and their non stop whining. I think I will go work on some other classes for awhile.

Haynar
  #89  
Old 07-11-2010, 11:40 AM
Zordana Zordana is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Then code it up Mr. Smartypants.

I am so sick of the pet classes and their non stop whining. I think I will go work on some other classes for awhile.

Haynar
the character im currently leveling is a pet class (necro) but srsly.. take a break from the friggn pet classes, probably the solution flies by (is often that way [You must be logged in to view images. Log in or Register.])

and to all the whiners: shut the fuck up if you cant contribute more than "QQ THIS IS NOT WORKING QQ" instead of a fix or at last an idea for a fix or anything....
all you cause with your stupid whining is developers gettin tired of working on things, cause it will end in QQing anyways..

pointing out that some changes fucked up things is one thing, but this goes to far, idiots!

btw... REMEMBER: the developers take their fucking free time to make p99, appreciate it or go to hell!
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Last edited by Zordana; 07-11-2010 at 11:42 AM..
  #90  
Old 07-11-2010, 11:47 AM
eqholmes eqholmes is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Then code it up Mr. Smartypants.

I am so sick of the pet classes and their non stop whining. I think I will go work on some other classes for awhile.

Haynar
Sweet balls, I have a nerco but find him boring to be honest, and I agree pet classes need to stop bitching. Seriously nercos/mages should never whine, NEVER, and druid/shamans are the next ones on the list that can't bitch. The 2 most powerful solo classes in the game bitching? cmon!

If your going to help a class make it rangers, I should bitch because my ranger cant solo everything that a mage/nerco can. Thats a joke..... but in all seriousness I'm sick of mages/nercos crying about anything, we are by far the most powerful classes in the game, suck it up or go play a new game.

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