#91
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I'm sure this is a completely irrelevant contribution, and is not relevent...but:
http://everquest.allakhazam.com/foru...374056245&h=50 This describes how to use the old spell effects on EQLive. I tried this and it works very well. All the old effects work perfectly. This may be a server side thing, which of course we have no control of here. Just a thought - not sure if this helps anyone reverse engineer anything. | ||
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#92
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I just wanna say that a lit of the spell effects.are too flashy I believe. Like the level 4 mez looks like a level 50 one. Sorry if this has already been discussed
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#93
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Quote:
__________________
There's always a pile of dog shit you're going to inevitably step in.
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#94
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First of all, Bravo on all your work, this is sick. Secondly, I was able to get my casting shield to go Green / orange at 24. Which is perfect. However, the way you described the target effects istn working for me. if what you say above holds true about 41=blue and 3E= blue then these effects should already be working properly according to your spell file and mine, however, at 24, on p99, this isnt true. My druid, is 24 and he can cast with Green/Orange but it lands Green/Blue.
__________________
There's always a pile of dog shit you're going to inevitably step in.
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#95
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Looks like the hand effects for the buff spell never had the blue particles coded separately. This effect is broken for eqmac server for all players and nobody can figure out what's wrong. I would assume there is something more complex that was supposed to happen to the orange particles at level 39 that no longer works.
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#96
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I remember playing around with the four digit effect values and changing them from 3D 01 to 3D 02 for example changed the effect
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#97
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Ok so I made some progress.
3E is Orange 3F is Blue 41 is the AFTER EFFECT, AFTER it HITS you. Here's some examples... First my Hex file: [You must be logged in to view images. Log in or Register.] Now here's me casting: [You must be logged in to view images. Log in or Register.] Here's the spell hitting me: [You must be logged in to view images. Log in or Register.] Here's the after effect, where it hits me, from Outwards to inwards... (then hits me..) then bounces back outwards: [You must be logged in to view images. Log in or Register.] Notice in the hex picture, at the bottom, you'll see i have 41 as 18. I was working through my theroy that you had it slightly backwards, and found that the 41 area was a totally different part of the spell phase. There are now... 3 phases to spell casting. Initial Casting. Target Hit. After Effect.
__________________
There's always a pile of dog shit you're going to inevitably step in.
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Last edited by Furinex; 05-06-2013 at 08:41 PM..
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#98
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Also I beleive the non buff spells (DD's, dots, Life-Taps, Grim aura,de-buffs etc) had a change in complexity as well at 24/39+. It could be higher as well although I think it is in line with lvl 24/39 enhancements with other spells. Bolt spells are incorrect, do no collide with the target in it's path, and do not have the massive distance. Do pets still eat a rain spell tick? | |||
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#99
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I changed the orange effect to the Druid Dot line 1-23 part effect. It had a nice green and blue effect, much like the classic. I tried putting that effect hex in the line below it where the 3rd effect is supposed to trigger and nothing. I couldnt get this to have 3 total casting effects.
__________________
There's always a pile of dog shit you're going to inevitably step in.
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#100
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Here's is my progress thus far. This fixes shielding spells up to level 24 for the casting anumations and completely fixes it for the target hits for the correct level. Green 1-23, green/orange from 24-38 and green/orange/blue from 39-60. We still need to figure out how to give the 3rd effect to these spells at 39 and then we can just add anything that uses spela2.tga as the "Blue diamonds" this is gonna be hacked together anyways, but it will look pretty decent I think.
__________________
There's always a pile of dog shit you're going to inevitably step in.
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