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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 12-16-2009, 04:21 PM
Wenai Wenai is offline
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Quote:
Originally Posted by Onadan [You must be logged in to view images. Log in or Register.]
Who cares if they have 15 people in zone and start clearing FG's? If they dont engage in 120min/dont have the force, then you can bypass them and thank them for clearing the FGs.
The question is... At what point should the 120 minute clock start?

PS: Keep things on topic. This thread is for discussing possible alternatives to the rotation not a complaint thread about it's existance. Both sides were given plenty of time to co-exist and come up with your own standards.
  #2  
Old 12-16-2009, 04:30 PM
Reiyz Reiyz is offline
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If we're going the 1 wipe/next persons turn method, then the 120 minutes start as soon as the first FG is dead imo.
  #3  
Old 12-16-2009, 04:42 PM
Zarniwooop Zarniwooop is offline
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Quote:
Originally Posted by Reiyz [You must be logged in to view images. Log in or Register.]
If we're going the 1 wipe/next persons turn method, then the 120 minutes start as soon as the first FG is dead imo.
This is also complete garbage. Then the other guild comes in and gets to wait for 2 hours then they have to get out?

Whoever has the camp when naggy spawns with a raid capable force gets it. If naggy is up for 30 minutes unengaged, then they lose it. Unfortunately, this leads to guilds "fast-timing" and then doing things like "oh, we thought the time was up our leader told us so and so we ks'd them".

Again, there is no rational, drama-free solution between equally capable guilds other than rotation.
  #4  
Old 12-16-2009, 05:27 PM
Onadan Onadan is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
The question is... At what point should the 120 minute clock start?

PS: Keep things on topic. This thread is for discussing possible alternatives to the rotation not a complaint thread about it's existance. Both sides were given plenty of time to co-exist and come up with your own standards.

The post before I said the 120min clock should start when they get 15 men in zone.
  #5  
Old 12-16-2009, 04:40 PM
Zarniwooop Zarniwooop is offline
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On my server it pretty much boiled down to if a guild cleared to the spawn location and was waiting with a raid-capable force, they had the spawn.

If one guild was sitting at every single spawn, defying the possibility of life out of EQ, then other guilds simply said screw this and went after it anyways. If there is a true no-life guild on the server, then rotation is the only answer.

Rotation is the only reasonable solution to two equally capable raid forces desiring the same mob time and time again. And they should reach that conclusion themselves after a few months of fighting over every single spawn. If not, then there's no way to stop the headaches than to just enforce it on them.

As someone that plays live at the very highest end game, and plays here in a casual guild, I presently have no vested interest right now. But, someday I will.

At the VERY LEAST it needs to be civilized within reason. Whoever is in the zone clearing to naggy with a raid capable force, should have the spawn. That doesn't mean 6 people clear to the spot and hold it while others exp on alts. If they can log the other 10 in before another guild is gathered at the clear spot then great, they win, but if not, then they lose it.


The bottom line is this, there is no reasonable solution unless you're dealing with reasonable people. As there is contention, you are not dealing with reasonable people with these two guilds. Until they decide to be reasonable and strictly abide by the above, then this is pointless discussion.
  #6  
Old 12-16-2009, 05:00 PM
Keystone Keystone is offline
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How hard would it be to just code a zonewide announcement or some shit with the timer / turn change on engage. Like "A Dragon Roars" (nag spawned) , then 25 min later "Time's running out" (5min warning), 30min after spawn a "TOO SLOW, NEXT".. Yes this obviously isn't classic but neither is this rotatiion bullshit.
  #7  
Old 12-16-2009, 05:03 PM
Keystone Keystone is offline
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Or what messiah said, we could instance everything, put in some solo quests for levelling quicker, and lets give everyone the same set armor as soon as they get level 50. Then everyone can kill Onyxia errr nagafen.
  #8  
Old 12-16-2009, 05:59 PM
messiah_b messiah_b is offline
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Quote:
Originally Posted by Keystone [You must be logged in to view images. Log in or Register.]
Or what messiah said, we could instance everything, put in some solo quests for levelling quicker, and lets give everyone the same set armor as soon as they get level 50. Then everyone can kill Onyxia errr nagafen.
Im glad someone got it.

My second one I believe is a valid solution. Honestly this server was way better when it didn't have forums. Close them all except for bugs / exploits and be done with it.
  #9  
Old 12-16-2009, 05:35 PM
Supreme Supreme is offline
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Solution

Change spawn timer to be ever 2 hours on raid bosses

Turn in Chaos Books and just fight it out.
  #10  
Old 12-16-2009, 05:37 PM
Wonton Wonton is offline
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ok
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