Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #121  
Old 07-12-2010, 04:52 PM
Oogmog Oogmog is offline
Kobold


Join Date: Apr 2010
Posts: 109
Default

Still waiting for an actual response as to why hell levels have shared group xp penalties when it wasn't classic, sigh.
__________________
Oogmog - Ogre Warrior
  #122  
Old 07-12-2010, 05:27 PM
Nagash Nagash is offline
Sarnak

Nagash's Avatar

Join Date: Feb 2010
Posts: 478
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I was responding directly to the claim that we pick and choose what negatively effects players. How are those not valid examples of negatively affecting players? Did I say anything about exp penalties? I was purely stating that the patch notes you guys receive will NOT be full of player perks, but the opposite, nerfs, since that is the majority of difference between classic and non-classic.

edit 2nd paragraph: I re-read your post with context, and understand it now. The feedback on this particular issue isn't what I was commenting on here, but I am keeping up to date with how people feel.
I've tried to read through this all and now my eyes bleed and I want to drill a shave with a chainsaw.

Anyway, Nilbog, I think the idea that was tried to be said is that you are trying hard to create a replica of Classic (and do a bloody good job at it) but sometime some people have the impression that you are randomly selective in what you decide to implement or not. I'll take a different example which I hope will clarify this. In Classic, Rune of Sword was proccing vs anything, not just it's intended target. This was corrected much later (I might be wrong but I believe it was post PoSky) and acknowledged as a bug. You (as in the Dev team) have decided not to implement it because it was a bug.
Back to the subject, it has been admitted that the class penalties were a bug (I would have called that a cover up for a fuck up but that's just me) and canceled in Velious. This is a game altering "bug" for quite a few people hence the request to have something done about it but nothing is being done. Naturally you will have some people thinking "WTF, they remove the cool stuff and put back in the shitty one", can't escape that ^_^

If you don't want to remove them altogether because they were classic, fair enough, but it doesn't mean you can't tweak them so they're here but don't hurt everyone. Here's my thought. Let's take a group of 6 people (10% xp full group bonus) of the same level (to avoid unnecessary noise) including one hybrid (40% xp penalty). This group kills a mob worth 60xp.

At the moment, the xp received by everyone will be: (60+10%-40%)/6=(60+6-24)/6=7.
What if the race/class penalties were not applied to the group but to the hybrid only? The xp gained would be 60/6+10%=11 for everyone but for the hybrid who would earn 60/6+10%-40%=7

Now to be honest, a few things to be noted about this:
- I don't know if the formulaes (or the ideas behind these formulaes) are accurate, especially the "actual" one. I'm just trying to bring back the debate to what is was and stop the flame war that has started (as in any message that goes beyond 20-30 posts).
- I personnaly don't give a rat's behind to race/class penalties when grouping although I understand the frustration of some
- In a way I kinda like the idea of xp penalty for hybrid as they have it much easier than warriors: (more) easy to solo and/or ease to generate aggro (this last point vanishes with Kunark IIRC and it's at that point that they should logically go, but I know Classic and logic don't necessarily go together)
- As they have an easier way to hold aggro, making their group's life easier, I do believe the class penalty should be shared although I don't believe the race penalty should (why would you get a bonus to xp because you group with a halfling? A compensation of the bugger stealing your pie maybe? Or a malus because you group with a troll?)
- It is very possible that I talk out of my ass, that a lot of the stuff I say is very inaccurate and that some people want to flame me for it. Go ahead my ass is fireproof.

Kind regards,

Nagash
You've been hit by a wall of text for 1000000 damage
LOADING, PLEASE WAIT...
Last edited by Nagash; 07-12-2010 at 05:33 PM..
  #123  
Old 07-12-2010, 06:44 PM
Arclanz Arclanz is offline
Sarnak


Join Date: Jul 2010
Posts: 284
Default

TBH, I think the group is suffering; not the hybrids/races. That's the funny part.

I joined with a lvl 10 Troll Shaman and the rest of the grp was lvls 7 and 8. Honestly, the xp seemed a HELL of a lot slower than the 6% quoted. Back in 99 they didn't have that neat blue-bar so you couldn't analyze xp gain as closely. Today we can see every tick of xp or in this case lack thereof.

Yes I'll group with hybrids and yes I get discouraged every time I check the xp bar.
  #124  
Old 07-12-2010, 07:04 PM
JxP JxP is offline
Orc


Join Date: Apr 2010
Posts: 33
Default

I joined about 3 weeks ago as well. I started with a mage and he got nerfed, then I started playing in groups as an enchanter and then xp gets nerfed. I looked into soloing with the chanter, but apparently charm is broken and only works if you are super twinked.

I would play a necro, but I had a max level one on live and don't feel like "beating" EQ again with that class. A few minutes ago I gave all my gear to that picklefixer guy that was looking for some help on the forum (the one you guys flamed) and deleted all my nerfed/broken characters :P.

In case you were wondeirng I didn't just quit over the nerfs, I already played quite a bit of classic EQ and the nerfs kind of just sealed the deal on me quitting.

Later.
  #125  
Old 07-12-2010, 07:15 PM
uraniumrooster uraniumrooster is offline
Aviak

uraniumrooster's Avatar

Join Date: May 2010
Posts: 54
Default

I posted this in one of the other exp-penalty-hate threads as well, but honestly people are just making too big a deal out of this.

I play a hybrid and didn't even notice the penalty until my first major hell level (40, btw, 30 and 35 flew by). I've had no trouble getting into groups and the groups I've been in have been glad to have me and quite often have had a second hybrid as well. With fast steady pulls we're generally able to manage a quick rate of kills so that exp goes up quickly with or without penalties.

IMO the group penalty situation is sort of a placebo effect; if you're thinking about it constantly it's going to seem a lot worse than if you just relax and let it be. Play the game, have fun and I promise you'll still level up pretty damn fast.
  #126  
Old 07-12-2010, 07:17 PM
mmiles8 mmiles8 is offline
Fire Giant

mmiles8's Avatar

Join Date: Jun 2010
Posts: 642
Default

Quote:
Still waiting for an actual response as to why hell levels have shared group xp penalties when it wasn't classic, sigh.
If you'd rephrase your question I'll try. I'm not sure what you're asking. Hell levels and xp penalties were both classic, and the xp penalties didn't only occur in hell levels.

Also, hell levels don't involve any xp penalty of any sort by themselves. They're simply a larger xp requirement to progress through.
  #127  
Old 07-12-2010, 07:39 PM
Nedala Nedala is offline
Planar Protector

Nedala's Avatar

Join Date: Mar 2010
Location: Switzerland
Posts: 1,014
Default

I was in a decent crushbone group 2 days ago with my enchanter in crushbone and it took me over 3 hours from lvl 9 to lvl 10 !!! Come on seriously on my druid before the exp nerf, group exp was like tripple that fast. Something has to be wrong but this is for sure more than just 6% exp nerf....and the worst is im faster soloing now as an enchanter. But i like grouping much more, i think group exp should really be way faster than solo exp or something is wrong.
Last edited by Nedala; 07-12-2010 at 07:41 PM..
  #128  
Old 07-12-2010, 07:46 PM
Oogmog Oogmog is offline
Kobold


Join Date: Apr 2010
Posts: 109
Default

Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
If you'd rephrase your question I'll try. I'm not sure what you're asking. Hell levels and xp penalties were both classic, and the xp penalties didn't only occur in hell levels.

Also, hell levels don't involve any xp penalty of any sort by themselves. They're simply a larger xp requirement to progress through.
Right now if you group with a level 45, their "hell" level penalty is shared with the group and that level 45 gains experience at the same rate as the level 44 and level 46 in the same group. This was put in by Bumagager(Sorry, I know that's not the correct spelling) because it was his belief that is how it was in classic and I think most people can verify that isn't the case.
__________________
Oogmog - Ogre Warrior
  #129  
Old 07-12-2010, 08:11 PM
Grukmuck Grukmuck is offline
Decaying Skeleton


Join Date: Jul 2010
Posts: 3
Default

Not sure if this was posted somewhere, but this explains exp bonus/penalties stated back in 2001 for Velious fixes I believe.

http://everquest.allakhazam.com/edit...rs_letter.html
  #130  
Old 07-12-2010, 08:32 PM
Oogmog Oogmog is offline
Kobold


Join Date: Apr 2010
Posts: 109
Default

Quote:
Originally Posted by Grukmuck [You must be logged in to view images. Log in or Register.]
Not sure if this was posted somewhere, but this explains exp bonus/penalties stated back in 2001 for Velious fixes I believe.

http://everquest.allakhazam.com/edit...rs_letter.html
It's been posted, and hell levels were admitted to be "bugs" and were removed later down the road. They never acknowledged hell levels at this point in the game but we knew they existed due to the tremendous spike in required kills to get through those levels.
__________________
Oogmog - Ogre Warrior
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:56 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.