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  #11  
Old 05-09-2013, 03:55 PM
Kagatob Kagatob is offline
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Quote:
Originally Posted by vulzol [You must be logged in to view images. Log in or Register.]
- Play nice policy was actually enforced
WTB plox
  #12  
Old 05-09-2013, 03:59 PM
vulzol vulzol is offline
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Don't remember people having fraps hotkeyed back in 1999 either ...
  #13  
Old 05-09-2013, 04:07 PM
Autotune Autotune is offline
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Quote:
Originally Posted by vulzol [You must be logged in to view images. Log in or Register.]
Some quick differences between Classic and P1999

- Classic interface had one chat window
- Cell phones were not widely used for batphone during Classic era
- Limited use of teamspeak due to 56k connections and shitty computers
- Play nice policy was actually enforced
- Classic didn't have Kunark out for 2 years
- Server resets with spawns on Classic
1) would be fixed if they could fix it.
2) is not a server problem
3) is not a server problem
4) is not a server problem (that is a GM problem and from some classic recollections it's as classic here on P99 as some of the live servers)
5) kunark is classic, classic is classic.
6) is a server problem.
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  #14  
Old 05-09-2013, 04:12 PM
oldschooltrader oldschooltrader is offline
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Tecmos troll thread fails bc its in RNF instead of server chat. If it was in SC then casuals would see it n add thier opinions ab how dumb/wrong your "definitions" are.

Here mostly hardcores or desperate at work people dont really care bc we alrdy kno where we fit in. Movin along.....
  #15  
Old 05-09-2013, 04:45 PM
Skope Skope is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Server is classic, other than variance and no weekly respawns (not counting dev bugs that would be classic if they could/have fixed them)
- toss in the leniency with respect to cheating/exploiting as nonclassic. Players were banned outright and guilds were disbanded for ninjalooting another guild's corpse, whereas here they're just slapped on the wrist for SEQ/MQing and even duping (though the punishments have changed as of late)

- The variance isn't off by a little; for certain mobs it's 4x as high as it was on live. Now with the added variance it's only exacerbated.

- NPCs don't aggro on pop. This one really ticks me off, because a very tiny subset of douchebags who abused third party programs (and poopsocked) caused a change in mechanics to every single NPC in the game. Just the mere fact that something like this happens shows that the GMs do -- at least in some way -- pander to a certain small selection of players and these players' antics force the entire server to sway from the 'keep it classic, stupid' mantra of this server.

As a whole, the little things that make up the game have taken a turn for the better (read: classic); mage pets aren't insanely OP and the boats work! Even the things we can do without, like the hybrid penalties are in place. Yet when it comes to raiding, and all things that encompass it, things have actually steered seriously off course and in the opposite direction.

People think that those of us bitching do it to get the rules and mechanics twisted in their favor, but that's just not true at all. The reality is that the rules and mechanics have been twisted in favor of a very small group of people and in a very unclassic way.
  #16  
Old 05-09-2013, 04:47 PM
vulzol vulzol is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
1) would be fixed if they could fix it.
2) is not a server problem
3) is not a server problem
4) is not a server problem (that is a GM problem and from some classic recollections it's as classic here on P99 as some of the live servers)
5) kunark is classic, classic is classic.
6) is a server problem.
Actually it is a server problem because the experience of classic EverQuest involved lack of cell phones and playing with 56k connections. The mechanics worked back then because it was much harder for people to organize, mobilize, and hell, zone fast enough to take all the raid spawns.

Implement simulated long ass zoning time to be more classic?

Flag all messages as same type so even if a player has multiple chat windows they still all get flooded into all windows.
  #17  
Old 05-09-2013, 04:53 PM
vulzol vulzol is offline
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artificially inflate latency to 56k levels.
  #18  
Old 05-11-2013, 01:27 AM
Razdeline Razdeline is offline
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I'm hardcore, therefore I am casually entitled
  #19  
Old 05-11-2013, 01:39 AM
Apostle Apostle is offline
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do you ever wonder what the hoo hoo haw, the hee hee hee, the hee hee hay, hey oh hey oh hey o hey o
  #20  
Old 05-11-2013, 05:31 AM
Waedawen Waedawen is offline
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Harrison hit the nail on the head
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