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  #31  
Old 05-13-2013, 01:18 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
I figured the indirect was needed or else direct aggroing 1 mob could potentially chain-reaction-aggro an entire zone.
So does this mean post-tag at some point the mobs chasing you who initially had indirect hate will then have direct hate? Blegh :P
  #32  
Old 05-13-2013, 01:21 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
So does this mean post-tag at some point the mobs chasing you who initially had indirect hate will then have direct hate? Blegh :P
Treats seemed to be saying that there was a radius around your character that, once a mob with indirect hate gets closer than that to you, it then has direct hate. Not sure if that's what will happen on here though.
  #33  
Old 05-13-2013, 01:58 PM
Splorf22 Splorf22 is offline
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Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
Yeah, honestly I don't know Chanters THAT well. Necro's do get a poverty mez but it's better than no mez and they get the 3 minute root. They still have nice DoT's, undead DDs, FD, harm shields. Mana skin is awesome but chanters get better runes. Also it seems like chanters have to have a good amount of gear for + cha while necros can go straight to +hp and mana items.

You utilize mana taps a lot when your doing your solo challenges?
Like I say, I agree. I think necros are a bit underrated at high levels.

Also you should think of manatap more like harvest with strange rules. NPCs have like 8k mana so they don't really notice the -400, but you really notice the +400. I use it whenever its up and there is a caster mob [You must be logged in to view images. Log in or Register.]
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  #34  
Old 05-13-2013, 02:03 PM
August August is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Like I say, I agree. I think necros are a bit underrated at high levels.

Also you should think of manatap more like harvest with strange rules. NPCs have like 8k mana so they don't really notice the -400, but you really notice the +400. I use it whenever its up and there is a caster mob [You must be logged in to view images. Log in or Register.]
This is why I hated KC basement, besides the terrible XP. All skeletons, no curates [You must be logged in to view images. Log in or Register.]
  #35  
Old 05-13-2013, 02:13 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Treats seemed to be saying that there was a radius around your character that, once a mob with indirect hate gets closer than that to you, it then has direct hate. Not sure if that's what will happen on here though.
The more threads I read about Invis/FD/Sneak pulling the more confused I get. I find it seems to vary a bit with different zones. But I do know the original Devs designed different zones so they vary that way agro wise. And with mobs that see invis and not etc, etc, etc. Some zones I just have to run out to get agro off, some I can FD and loose them, or split them. I hate it. I know pulling has Never been easy on eq, but P1999 seems to ALWAYS be weird no matter what u do.

It ought to get really damn interesting when Velious comes out. Lots of Wipes! [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] Being a puller on here is no easy task as of late. [You must be logged in to view images. Log in or Register.]
  #36  
Old 05-13-2013, 02:37 PM
Cippofra Cippofra is offline
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Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
The more threads I read about Invis/FD/Sneak pulling the more confused I get. I find it seems to vary a bit with different zones. But I do know the original Devs designed different zones so they vary that way agro wise. And with mobs that see invis and not etc, etc, etc. Some zones I just have to run out to get agro off, some I can FD and loose them, or split them. I hate it. I know pulling has Never been easy on eq, but P1999 seems to ALWAYS be weird no matter what u do.

It ought to get really damn interesting when Velious comes out. Lots of Wipes! [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] Being a puller on here is no easy task as of late. [You must be logged in to view images. Log in or Register.]
Messing around in lower guk it seems mobs above level 35 dont lose aggro about 95% of the time. I can aggro this same mob, run out of aggro range of any mobs at all, fd, come back 15 minutes later and he still runs back. No choice but to fd and /q. Im certainly no min maxer, but theres no way this can be correct
  #37  
Old 05-13-2013, 04:36 PM
Liia Liia is offline
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Donal's BP + Epic Mage is all you need imo.
Last edited by Liia; 05-13-2013 at 04:43 PM..
  #38  
Old 05-13-2013, 05:10 PM
Aeolwind Aeolwind is offline
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Originally Posted by Cippofra [You must be logged in to view images. Log in or Register.]
Messing around in lower guk it seems mobs above level 35 dont lose aggro about 95% of the time. I can aggro this same mob, run out of aggro range of any mobs at all, fd, come back 15 minutes later and he still runs back. No choice but to fd and /q. Im certainly no min maxer, but theres no way this can be correct
That is correct. Until they added the 'autoforget' in Luclin, you had to work hard. But you could do some amazing stuff with the current classic version of pulling.
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