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Old 05-20-2013, 06:43 PM
Spazz502 Spazz502 is offline
Scrawny Gnoll


Join Date: May 2011
Posts: 23
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Updated dbg.txt

2013-05-20 18:42:26 Starting EverQuest (Build Oct 31 2005 10:33:37)
2013-05-20 18:42:26 Timezone: UTC-5h00m
2013-05-20 18:42:26 Loading graphics DLL.
2013-05-20 18:42:26 Parsing INI file .\eqclient.ini
2013-05-20 18:42:26 INI file .\eqclient.ini loaded.
2013-05-20 18:42:27 Initializing timers.
2013-05-20 18:42:30 Psh (38861).
2013-05-20 18:42:30
2013-05-20 18:42:30 Checking critical files.
2013-05-20 18:42:30 Initializing WinSock.
2013-05-20 18:42:30 Enumerating 3D devices.
2013-05-20 18:42:30 Found adapter #0 - NVIDIA GeForce GTX 660 (9.18.13.1422)
2013-05-20 18:42:30 Adapter #0 - NVIDIA GeForce GTX 660 :
2013-05-20 18:42:30 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2013-05-20 18:42:30 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2013-05-20 18:42:30 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2013-05-20 18:42:30 Initializing keypress handler.
2013-05-20 18:42:30 Parsing INI file .\defaults.ini
2013-05-20 18:42:30 INI file .\defaults.ini loaded.
2013-05-20 18:42:30 Loading keyboard tables.
2013-05-20 18:42:30 Creating window.
2013-05-20 18:42:30 Checking display driver version.
2013-05-20 18:42:31 Activating window.
2013-05-20 18:42:31 Picking a default resolution, desktop is 1920 x 1200, 32 bits
2013-05-20 18:42:31 Ratio is 1.60
2013-05-20 18:42:31 Resolution was capped at 1280 x 720
2013-05-20 18:42:31 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2013-05-20 18:42:31 Resolution selected 1280 x 720, 32 bits
2013-05-20 18:42:31 CRender::InitDevice: Using 32bit mode.
2013-05-20 18:42:31 CRender::InitDevice: Using vsync 0.
2013-05-20 18:42:31 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-05-20 18:42:31 CRender::InitDevice: HardwareTnL Enabled.
2013-05-20 18:42:31 Using hardware vertex shaders.
2013-05-20 18:42:31 Initializing render system.
2013-05-20 18:42:31 Trilinear Mipmapping available.
2013-05-20 18:42:31 Vertex Shader Version: 3.0
2013-05-20 18:42:31 Pixel Shader Version: 3.0
2013-05-20 18:42:31 Initializing engine internals.
2013-05-20 18:42:31 CRender::InitDevice completed successfully.
2013-05-20 18:42:31 Parsing INI file ./eqlsUIConfig.ini
2013-05-20 18:42:31 INI file ./eqlsUIConfig.ini loaded.
2013-05-20 18:42:40 Server selected 67.23.190.76 (0230221).
2013-05-20 18:42:40 Initializing DirectInput.
2013-05-20 18:42:40 Initializing Keyboard.
2013-05-20 18:42:40 Initializing Mouse.
2013-05-20 18:42:40 Creating font list.
2013-05-20 18:42:40 Creating game object.
2013-05-20 18:42:40 Deleting obsolete files.
2013-05-20 18:42:40 Loading string tables.
2013-05-20 18:42:40 Initializing client variables.
2013-05-20 18:42:40 Loading spell effects.
2013-05-20 18:42:40 Initializing display structures.
2013-05-20 18:42:40 Sound Manager loaded 2165 filenames from soundassets.txt.
2013-05-20 18:42:40 Voice Manager loaded 12 macros from VoiceData.txt.
2013-05-20 18:42:40 Networking: using port [51726].
2013-05-20 18:42:40 Networking: Connection Established [1]
2013-05-20 18:42:41 WorldAuthenticate: Initiating Login.
2013-05-20 18:42:41 Networking: Connection Closed [0] with 0 pending bytes.
2013-05-20 18:42:41 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2013-05-20 18:42:41 *** WorldAuthenticate. Checkpoint 3.
2013-05-20 18:42:41 Cleanup 4
2013-05-20 18:42:41
2013-05-20 18:42:41 Cleanup 5
2013-05-20 18:42:41
2013-05-20 18:42:41 Cleanup 6
2013-05-20 18:42:41
2013-05-20 18:42:41 Cleanup 7
2013-05-20 18:42:41
2013-05-20 18:42:41 Cleanup 8
2013-05-20 18:42:41
2013-05-20 18:42:41 Cleanup 9
2013-05-20 18:42:41
2013-05-20 18:42:41 Cleanup 10
2013-05-20 18:42:41
2013-05-20 18:42:41 Cleanup 11
2013-05-20 18:42:41
2013-05-20 18:42:41 Picking a default resolution, desktop is 1920 x 1200, 32 bits
2013-05-20 18:42:41 Ratio is 1.60
2013-05-20 18:42:41 Resolution was capped at 1280 x 720
2013-05-20 18:42:41 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2013-05-20 18:42:41 Resolution selected 1280 x 720, 32 bits
2013-05-20 18:42:41 CRender::InitDevice: Using 32bit mode.
2013-05-20 18:42:41 CRender::InitDevice: Using vsync 0.
2013-05-20 18:42:41 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-05-20 18:42:41 CRender::InitDevice: HardwareTnL Enabled.
2013-05-20 18:42:41 Using hardware vertex shaders.
2013-05-20 18:42:41 Initializing render system.
2013-05-20 18:42:41 Trilinear Mipmapping available.
2013-05-20 18:42:41 Vertex Shader Version: 3.0
2013-05-20 18:42:41 Pixel Shader Version: 3.0
2013-05-20 18:42:41 Initializing engine internals.
2013-05-20 18:42:41 CRender::InitDevice completed successfully.
2013-05-20 18:42:42 Parsing INI file ./eqlsUIConfig.ini
2013-05-20 18:42:42 INI file ./eqlsUIConfig.ini loaded.
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