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#4
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Not how it works.
Procs are calculated by procs per minute (ppm). At max dexterity this equals 2ppm in the mainhand and 1ppm in the offhand. This rate doesn't change with haste or slow. What does change is your chance to proc on any given swing. If you normally attack with a weapon 10 times per minute in your mainhand, at max dexterity and 2ppm your chance to proc on any given swing is 1 out of 5 or 20%. If you swing that same weapon 15 times per minute when hasted, you will still be at 2ppm, but your chance to proc on any given swing is 2 out of 15 or 13.3%. While your chance to proc on any given swing decreases, you will generate the same amount of aggro each minute from procs (2ppm), but will also benefit from the additional aggro generated from your 5 additional swings. If you swing the same weapon slowed 5 times per minute, you will still be at 2ppm, but your chance to proc on any given swing is 2 out of 5 or 40%. You'll still generate the same amount of aggro from procs but your aggro will go down because you're losing swings. The situations in which being slowed and not wearing item haste are beneficial are pretty minimal: 1) The most famous is shakerpaging. Warriors and Berserkers later received an AA ability called Rampage that allowed them to attack every enemy in their frontal arc at once. You could get a couple of Warriors/Berserkers with Earthshakers together, slow them, and then gather up a hundred or more mobs (usually stuff like the fields of Plane of Fire) and then have them all rampage at once. With a high delay weapon and being slowed you could almost guarantee a proc on every swing at 100+ mobs with the AE damage being enough to kill them all. 2) Jousting a mob with a high damage proc weapon
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