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  #21  
Old 07-17-2010, 12:03 PM
fuji fuji is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Yeah, I agree with many of the above. Very little of Kunark was desert-like. That continent had a wide range of climates, not unlike Antonica. That alone kind of ruins the comparison.
Burning crusade also had a bunch on jungle zones. So i would say it is a bit of a mix. Also i should add that the box color was the same. Kunark/Crusade was green and velious/frozen was blue.

They arnt suppose to be 100% exactly the same, but the main idea is there. You could also say they never used a hot blonde with big jugs on their box art as well, but I wont nit pick.
  #22  
Old 07-17-2010, 12:19 PM
jyaku jyaku is offline
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players from UO made EQ and players from EQ made WoW. and now all three games have free servers run by players. i actually just stopped playing UO to play EQ and i play WoW when EQ starts to piss me off
  #23  
Old 07-17-2010, 12:52 PM
rioisk rioisk is offline
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Quote:
Originally Posted by Polyphemous [You must be logged in to view images. Log in or Register.]
So say those who like to think that all wisdom is their's. Yet if there can be a new kind of porn that has never been seen on the internet, can there not be many things worth doing and saying in RL that have not yet been done or said?

http://www.collegehumor.com/video:1901172
I've yet to see porn with 3 girls and 1 guy, 1 black girl 1 white girl 1 asian girl........or 1 black dude with 3 girls 1 blond 1 brunette and 1 red head. Would be like 3 flavor in one ice cream with chocolate syrup.

Have yet to find it.
Last edited by rioisk; 07-17-2010 at 12:59 PM..
  #24  
Old 07-17-2010, 03:10 PM
fuji fuji is offline
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Quote:
Originally Posted by rioisk [You must be logged in to view images. Log in or Register.]
I've yet to see porn with 3 girls and 1 guy, 1 black girl 1 white girl 1 asian girl........or 1 black dude with 3 girls 1 blond 1 brunette and 1 red head. Would be like 3 flavor in one ice cream with chocolate syrup.

Have yet to find it.
I have yet to see an asian dude with a big hammer.
  #25  
Old 07-17-2010, 03:51 PM
girth girth is offline
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Quote:
Originally Posted by Polyphemous [You must be logged in to view images. Log in or Register.]
So say those who like to think that all wisdom is their's. Yet if there can be a new kind of porn that has never been seen on the internet, can there not be many things worth doing and saying in RL that have not yet been done or said?

http://www.collegehumor.com/video:1901172
Not to hate on your video, but I have come across a DITD video... Its out there. Its also disgusting.

And one of those chicks in that video is pretty damn hot, even with shit all over her face.
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  #26  
Old 07-17-2010, 06:19 PM
Quitis Quitis is offline
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You know, all I have to say is. I never really understood Snakes on a Plane, so what makes anyone think I'll understand Snakes on a Moon.
  #27  
Old 07-17-2010, 06:23 PM
Serith Serith is offline
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No shit.
  #28  
Old 07-17-2010, 10:43 PM
stormlord stormlord is offline
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Everything gets old. Wow is just like the young guy. Old age is the last thing on his mind. He doesn't think he'll live forever, but he thinks he has a small chance. Hey, you never know, right?

When it's obvious that WoW is getting old, don't cry. It's normal.

Besides, there'll be a new mmorpg that comes out for you relive the whole experience again.

Of course, everyone in that new mmorpg will say WoW is old school.

My take on all this is that mmorpgs are like books, excluding the technical limitations (graphics, ai, interfaces, etc). They're all good, no matter how old they're. Some of the older ones have better systems than newer ones, just like some songs can seem better to you than new ones. They all have value.

It doesn't require a genius to see the technical differences. Computers are faster and more capable. MMORPG code is more developed than it was 10 or 20 years ago. Graphics are much better. AI has the potential to be much better. Worlds are bigger. Some things haven't got better though. NPCs, for example, in MUDs from the early to late 90's, were often more advanced than NPCs you find in modern MMORPGs. NPCs have trended to be like vending machines in the mainstream market. There're other things that haven't advanced all that much too. UO, for example, had boats and houses that you could build in a seamless world. You could treasure hunt with your boat, for christs sake. You could employ hirelings. You can't even find that in a lot of modern MMORPGs.

The technical advances are not always linear because of changing trends, but, generally, they're.

One of the trends in the mainstream market is easily accessible systems. This is generally the result of opening up to a larger market and grabbing people who're not accustomed or friendly towards the detailed and comprehensive (and time consuming) systems of old. However, people in the hardcore market tend to be irritated by these features exactly because they don't want it to be easily accessible. They don't want maps, easy travel, easy low level game, expansive trade-skill and quest windows that keep track of everything. Highlight keywords and interface driven communication with non-players. They want to communicate with the non-players manually. They want to keep track of some of the quest information manually. And they want everyone to do it that way so that the best of the players excel. Otherwise, you can't judge your performance in relationship to other people. It's not about holding other players back, it's about a fair trial where everyone is given the same cards and those who use them the best get credited for it. Not everyone will win.

Well, at least, that's the hardcore crowd I am a member of. I like to do most things manually. I draw the line with some things, but, on average, I hate automatic systems that don't involve me in the process. I actually like to have my fingers in it. I hate keywords in conversations with non-players. I like playing on MUDs where I can explore many different keywords without a brain dead template like "Do you want a [quest]?" No, a hardcore version would be, "Hello, Jausic. I sell general wares, could I interest you in anything?" It doesn't show you explicitly that the non-player has a quest for you, you instead have to earn it by learning things in the envrionment and experimenting. I don't consider going on allah to explore quest drops an example of that.

This does sometimes happen in EQ. I was in abysmal sea on another server and it showed a non-player and mentioned a key hanging on his neck. I typed "A key on your necklace?" and the non-player responded. The emote only mentioned that there was a key on his necklace, it didn't actually say "He has a necklace with a [key] on it." It was refreshing to find that. It's rare for me to find something like that in EQ. For example, if I walk up to a non-player in qeynos and type "What is Qeynos to you?", I should always get a response for every single non-player in and around Qeynos. Instead, I get a blank stare like the non-player is perplexed.

Does everything important have to have a keyword around it? I was working on an open source thing and I remember a large crowd of people desiring keywords. They're so lame to me and completely remove the adventure and fun out of it. I don't know how people can enjoy it. It's the same for maps and radars. They remove the fun out of it. It makes it feel cheap. Cheesy.

I'm not against instant travel, btw. I just want a travle system that involves me. Kind of like the one in UO. I liked that one. It engaged you. You had to build it. You could determine how you traveled and where. I hate, HATE permanent/fixed travel systems like portals and waygates and rifts and etc. They don't change. They don't give any power to the player. The player is left out.

Bottom line, I want everything to be detailed. I want to be rewarded for learning new knowledge. That could mean faster travel teams, it could mean more money or a better item, it could just mean saved time. I like it to be expansive. I love to bury myself in the intricacies and nuances of a system. My absolute nightmare when I play an mmorpg is when a detailed system is completely removed from the entire game and replaced by something much simpler. The argument is that the new system is more accessible and less "irritating", but it's just the opposite for me. I don't understand how people can like it, all I know is this is what happens.

I also don't like to mix fantasy themes haphazardly (sloppily). Like in EQ. During holiday they mix crap up and confuse me. Why the hell is Santa Claus in POK? Santa has nothing to do with Norrath and doesn't belong there. It ****** me off to no end. People who're so casual that they don't take things seriously, have no respect for the world or the roleplaying envionrment. They're like a snotty nose brat that comes into the church and pulls down his pants and pees on the pastor while stroking it. It's adolescent bullsh**. It's prenatal indulgence.

Sorry that I feel this way. I can't change what or who I am. Maybe i'm cursed to be a minority.

To give example, one look at SWG makes me wish I could play it pre-NGE. Everything SOE gets their greasy hands on turns to a joke and is made into a themepark. I wish they supplied a puke bag.
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Last edited by stormlord; 07-17-2010 at 11:37 PM..
  #29  
Old 07-17-2010, 11:10 PM
Reiker Reiker is offline
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If anything, WoW stole a lot from DAOC. Some of this stuff may have been in previous MMOs, but I saw it all first in DAOC.

Faction vs. Faction PVP
Combat system based on styles
Specializing influencing a class's main role (ie compare Priest with Cleric, who could spec Heals, Buffs, or Smite (nukes))
Death resulting in item wear that you would need to repair
Seamless world - no zoning besides dungeons and major cities
Battleground-based PVP (except DAOC had no instancing at first)
Weapons displaying DPS/SPD
Quest journal
Mount-based travel between towns that you paid a fee to use
  #30  
Old 07-17-2010, 11:23 PM
Daywolf Daywolf is offline
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Like EQ? More like EQ2 me thinks. Both of them are crap anyway. Well EQ too, but not until later expansions. *shrugs* when I tortured myself with WoW, couldn't get Diablo out of my head; but being a really bad incarnation of it in some ways. Didn't play vanilla though, or maybe should say didn't get played by vanilla which unveiled the crap-fest WoW became when I got around to a sub. *lights a febreze candle*
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